Ah thanks! And yeah, good point - will add at the next update!
alexiconman
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This looks really interesting and funny, great central theme and mechanic, looking forward to giving it a go. Can I get some guidance on implementation? In the given sample session, I guess a lot of the checks would be for
-looking for clues (would that be trying to fail a promo check?)
-interrogating suspects (would that be trying to succeed a promo check? Or fail? Or is it more just about the flavour of the outcome than whether on not they achieve getting the useful info?)
...but perhaps there's not many situations where physical feats would prompt wrestling checks (and this might apply to quite a few of the funniest non-wrestling situations they find themselves in)? Any tips for crowbarring those in?
(Oh, and, not sure if this is an error but "Did you not want to suplex the cat out of the tree? Then you better hope to roll a 4 or lower" - shouldn't that be "3 or lower" if 4 or higher is success?)
Thanks! :)
Thanks! :) Went through several iterations on the fantasy one (though hard to test all combinations, I'm sure some don't really make sense - though sometimes that's funniest/most interesting!), the SF one could be more polished - I might try and expand and polish it up for a later edition of the game!
If anyone plays and enjoys this, do consider posting your best world ideas (with reference numbers, of course!) here in the comments so other folks can use them. If, by any chance, at some point we get a lot, I'll compile them into some kind of 'Directory Of All Worlds' official supplement! Cheers :)