AlexIsPlaying
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I'd say overall this was a good experience.
For a quick little horror title, I was entertained and enjoyed where everything lead. Not bad!
I'm glad I gave this a go!
Decent little game. A few different segments to make things feel different. I do wish the jump scares weren't quite as loud (it was a bit excessive IMO) and I wish the home island looked a little more natural/lived on. Both fairly minor nitpicks. Outside of that it was a fun time and I enjoyed what you were going for here. It was similar to other titles on ITCH but also different.
I feel like there are so many things that could be done.
Play with the evolution of Game Boy. Start with a standard and have the world be black and white and then into color with a Gameboo Color. Have a lack of backlight so you need to be around lit areas in the 3D World to see the screen. Maybe upgrade to a backlit model down the road.
Could play with the DS Idea of Pictochat. Have chat messages pop up when in range of potential danger.
Using the Gameboy as a way to equip items/handle inventory much like an old JRPG or Pokemon would. Handling all the gamey sort of things with the handheld would create a fairly unique atmosphere IMO.
Seeing something or someone in first person that looks innocent but swapping to handheld mode would show behind them due to the 2D Nature potentially revealing danger.
I could go on and on. A lot of these ideas probably wouldn't work or have some strong problems in terms of designing but I just think playing around with the concept could present so many interesting gameplay opportunities. It's definitely a mechanic that an entire game can be built around.
Absolutely loved this! For only 72 Hours Work this is fantastic. I could see this concept and style going pretty far. Visuals were perfect, especially on the game boy end. Loved the little notes to read, it added a good bit to the experience. One of the stronger Game Jam games I've played in recent memory all around!
I always dig games like this. However, I think this one needs a bit more polish. Building the Doner was way more difficult then it needed to be (Tomato would always slip out) and it wasn't very clear that a normal doesn't include Ketchup/Mayo like the recipe guide suggests. It took me almost 20 minutes to get the first one right on my first attempt of this game.
Once you get used to some of the oddities here, it's not a bad little title at all. I do however question getting hot coffee out of a soda fountain.
Overall for a little game jam title, this was a good one.
Not sure how to progress in this game at all. I've been at it for over an hour. I've walked off the map, I've found ways to walk in the sky, I've somehow figured out a way to die at the campsite, I've run out of camera battery, I've apparently seen a jumpscare but no idea where it was. I've restarted a solid 7 or 8 times now and somehow triggered Jesse to go to sleep once and that's about it. What am I missing?
Edit: Spoilers for the intro but I figured it out, so if anyone else runs into my problem, here is how to progress. At the start look directly up in the sky until a jump scare triggers. Then go grab the camera from the back of the car, turn it on with night vision and hit record. Mouse Wheel up to zoom into the sky and look around until you find a big glowing dot. Leave the camera over that for a while. After that the game is self-explanatory. Just that intro is very weird to trigger.
Weird but Intriguing! An absolute fever dream of a title. The game used assets I'm very familiar with in other titles here on Itch and transformed them into something just a bit different. All 3 endings were super fun to experience! Only complaint is that I had a lot of issues getting the game to register interactions in certain areas properly (IE to take my drink or put down my bag)
The actual game within a game is super well made. The puzzles weren't difficult by any stretch but were engaging enough. The overall sound design is awesome. The whole livestream chat/mod function never came into play for me unfortunately but it is a nifty little addition. I feel like one more puzzle to buildup to the ending a bit more would have been great, but as it stands right now it's still pretty darn good!