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AlexIsPlaying

175
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2
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10
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A member registered Jun 11, 2020

Recent community posts

Should have just made an iced coffee instead tbh.

Loved this, although the final sequence did tilt me slightly. He spots and damages so fast! Outside of that though, everything here is so on point!

Fun little twist on a fairly standard gameplay loop! I had a good time overall with this, but I did have an instance of the monster stopping in a doorway which made him hard to ignore. Also, this house has no bathrooms which concerns me.

Love me some Lovecraftian things. Love me some Lighthouse horror. This was pretty well done. Mysterious enough to be interesting, but not so out there in the grand scheme of things that it's hard to follow. I do think the final act did get a bit off the rails and the ending definitely didn't work as intended during my playthrough I think.

I'd say overall this was a good experience.

Another niven banger. We need to discuss your bathroom design in great detail sometime though. 

Decent for what it is. I do wish the story was expanded on a bit (maybe some articles/journals in the Hotel?). I found one section to be a bit strange and the music choice for the first half wasn't very fitting. All fairly minor complaints. 

For a quick little horror title, I was entertained and enjoyed where everything lead. Not bad!

The page for this game left me with no expectations, but for some reason I really felt like I had to play it. Overall, for a little game jam title this wasn't bad at all. I did run into a pretty bad bug on the boat where I was almost positive that I was softlocked until I hit escape which seemed to fix it. Then I got quite the animation bug after. Outside of that, the experience was smooth. I enjoyed the little twist at the end.

I'm glad I gave this a go!

Really enjoyed this! Took a little bit to figure out where to go at a certain section, but beyond that I loved the presentation and story that was told.

Loved This! Awesome aesthetic. The game really helps guide you along as well. Definitely a ton of potential with this idea. My only complaints are that the notes seem to be a bit too easy to miss (took me a 2nd playthrough to notice 2 of them) and I'm really not sure what to make of the ending at all. Beyond that though, I really enjoyed what I experienced.

Appreciated the Toilet. I however can not solve the secret ending. I'm shocked I even found it and got as far as I did with it, but I'm so confused on what the game expects from me.

I loved this! Did two of the endings and have an idea on how to get a few others. Tutorial was perfectly explained, I was able to get comfortable with everything pretty quick. The few scares that I witnessed were pretty well done too! No real complaints at all.

Cool title! Simple and straight to the point. I do wish there was just one more day to give a bit more leadup to the final shift because everything seemed to get out of hand a bit too fast. Beyond that, I enjoyed what this was going for.

I enjoyed the dedicated poop button in this game. Honestly, the intro itself is fine and I see that you're working on a longer intro as well which is great. I just think the final chase needs a lot of work. I also managed to get a "You Win" and "Game Over" at the same time which was definitely a thing. Keep it up with this game and keep improving it. I'd love to see it polished up. :)

Decent little game. A few different segments to make things feel different. I do wish the jump scares weren't quite as loud (it was a bit excessive IMO) and I wish the home island looked a little more natural/lived on. Both fairly minor nitpicks. Outside of that it was a fun time and I enjoyed what you were going for here. It was similar to other titles on ITCH but also different.

I feel like there are so many things that could be done. 

Play with the evolution of Game Boy. Start with a standard and have the world be black and white and then into color with a Gameboo Color. Have a lack of backlight so you need to be around lit areas in the 3D World to see the screen. Maybe upgrade to a backlit model down the road.

Could play with the DS Idea of Pictochat. Have chat messages pop up when in range of potential danger. 

Using the Gameboy as a way to equip items/handle inventory much like an old JRPG or Pokemon would. Handling all the gamey sort of things with the handheld would create a fairly unique atmosphere IMO.

Seeing something or someone in first person that looks innocent but swapping to handheld mode would show behind them due to the 2D Nature potentially revealing danger.

I could go on and on. A lot of these ideas probably wouldn't work or have some strong problems in terms of designing but I just think playing around with the concept could present so many interesting gameplay opportunities. It's definitely a mechanic that an entire game can be built around.


Absolutely loved this! For only 72 Hours Work this is fantastic. I could see this concept and style going pretty far. Visuals were perfect, especially on the game boy end. Loved the little notes to read, it added a good bit to the experience. One of the stronger Game Jam games I've played in recent memory all around!

For a first game not bad at all! Simple but decent puzzles, a little bit of lore to read and enjoy and everything just worked. My only suggestions would be to brighten things up a tad and maybe relook at the final scare because it doesn't quite land IMO.

Fun Game. A quick way to kill 10-15 minutes while chasing a high score. I'm almost tempted to go back and see if I can get around 35 which seems totally doable.

Super short game but very well done! Standard jump scare horror but the environment and lore behind everything was very engaging for me. Really enjoyed this quite a bit.

Okay title for what it set out to do. I think the game should be brightened up a bit for the first day, just so it's easier to see things like the PC and Cigarette. I found myself unsure of where to look for a little bit. After that initial day it was easy enough. I also enjoyed the lighting changes as the game progressed to help convey the mood!

Decent little horror title. I found the main gameplay loop to be pretty fun, i loved the setting and the story while a bit easy to piece together, was still very satisfying. the only thing that threw me off was the amount of scares thrown into a 10 minute title. i felt like no section really had time to breathe because they kept flying at me. some of them were pretty damn cool though! overall i quite enjoyed this.


I always dig games like this. However, I think this one needs a bit more polish. Building the Doner was way more difficult then it needed to be (Tomato would always slip out) and it wasn't very clear that a normal doesn't include Ketchup/Mayo like the recipe guide suggests. It took me almost 20 minutes to get the first one right on my first attempt of this game.


 Once you get used to some of the oddities here, it's not a bad little title at all. I do however question getting hot coffee out of a soda fountain.

Awesome Game! Great buildup to the ending. Didn't rely on a lot of quick cheap scares. Environment design is very well done too (really appreciated that the apartments looked very different). AMAZING BATHROOM DESIGN. I also loved seeing my buddy RyanAVX's name in the credits, that caught me by surprise. Great job! :)

Interesting game. Serious subject manner. I enjoyed uncovering the story and finding the endings. My only complaint is the panic meter. it was very simple to avoid getting any panic (and playing normally while trying to manage panic wasn't engaging). 


Overall for a little game jam title, this was a good one. 

Decent little game. I think I may have bugged the ending a little bit but beyond that, I enjoyed it. Game gave itself time to breathe and present concepts to the player, it mostly functioned fine enough and I was finally able to have some sort of choice in the grocery store! Only really lacked a bathroom to look around and I do fancy looking at video game toilets.

Absolutely loved this! It's oozing personality. Voice Acting is on point, Aesthetics are great and the overall flow is near perfect. Puzzles were super simple but not free to do and it left me wanting more. 100% putting this on my wishlist.

I loved the setup for this Niven. It has all the usual quirks and charms I expect from your titles but the final encounter...I couldn't do it. I tried for 20 minutes. I don't know what I'm doing wrong. I'm just going to assume it's punishment for never giving your bathrooms an S Rating.

An entire game based on the classic Medicine Cabinet scare. Very well executed overall. Loved the design of the home and a super great quality bathroom as well! I did manage to softlock the game on my first attempt by sitting on the couch during a big moment. Outside of that though, loved it!

Enjoyed this. I was able to understand what was happening without being explicitly told. The change from standard visuals to found footage was also a very cool contrast that I enjoyed quite a bit. Only complaint is that the bathroom really lacked toilet paper :(

Probably the most confusing and strange thing I've played here in a while. I don't hate it, but my brain definitely was feeling something as I progressed. The opening scene also felt way too real.
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Not sure how to progress in this game at all. I've been at it for over an hour. I've walked off the map, I've found ways to walk in the sky, I've somehow figured out a way to die at the campsite, I've run out of camera battery, I've apparently seen a jumpscare but no idea where it was. I've restarted a solid 7 or 8 times now and somehow triggered Jesse to go to sleep once and that's about it. What am I missing?

Edit: Spoilers for the intro but I figured it out, so if anyone else runs into my problem, here is how to progress. At the start look directly up in the sky until a jump scare triggers. Then go grab the camera from the back of the car, turn it on with night vision and hit record. Mouse Wheel up to zoom into the sky and look around until you find a big glowing dot. Leave the camera over that for a while. After that the game is self-explanatory. Just that intro is very weird to trigger.

Cool idea for a game. Would love to see this explored a bit more in the future because I love the concept! Only complaint is that it felt like it ended very suddenly.

I love me some lighthouse horror! Very fun writing to this, really enjoyed how everything played out. One of the scares was super loud and I swear my ear drums were vibrating for an hour after. I do think the problem was resolved a bit too easy for all the buildup but it wasn't a big deal, it was still a cool ending. Only major complaint is that the bathroom is really lacking toilet paper.
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Weird but Intriguing! An absolute fever dream of a title. The game used assets I'm very familiar with in other titles here on Itch and transformed them into something just a bit different. All 3 endings were super fun to experience! Only complaint is that I had a lot of issues getting the game to register interactions in certain areas properly (IE to take my drink or put down my bag)

This was not what I expected in all the best ways. A horror title that left me thinking about how Charming, Witty and Funny it was. Although the bathroom needs work. No shower head OR Toilet Paper!?

Another certified Niven banger! Big lack of space bathrooms but a fun environment to look around and story to get into!

Very solid title here! Nice atmosphere setup from the first scene. Loved the overall design of everything in the house (although a distinct lack of a bathroom, so I presume this world features people who don't poop). Just a nice little 10 minute experience to enjoy with a bit of a creepy atmosphere. The main menu animation when starting a game deserves some praise too. :)

I have no idea what I just played, but I did like the guy having an entire internal monologue by the chips.

Fun twist on a concept I've seen a few times here on Itch. As a full time streamer of the last 7 years who focuses heavily on escape room games, this was a perfect match for me. 

The actual game within a game is super well made. The puzzles weren't difficult by any stretch but were engaging enough. The overall sound design is awesome. The whole livestream chat/mod function never came into play for me unfortunately but it is a nifty little addition. I feel like one more puzzle to buildup to the ending a bit more would have been great, but as it stands right now it's still pretty darn good!