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Alexjam

8
Posts
A member registered Nov 08, 2018

Recent community posts

make sure you set players to max vision and imposter to min vision

It really is a ton of fun when playing with friends on VC. Make all player max vision and imposter min vision. Set  Imposter to minimum kill distance. Imposter announces at the start who they are. They sabotage comms and are not allowed to sabotage anything else. Players are not allowed to fix comms or report bodies but must complete all tasks to win.  Imposter can use vents (although you might want to disallow that if you need to balance the game out).  We also allow all players to talk freely throughout the game. The imposter is on the same vc so you have to be careful what you say. 

Great idea. I think the way to fix this is that you will only be included in random, assignment of imposter if you did not quit your previous game. So you must play one game as crewmate without quitting to have a chance at imposter. 

I was new to the game when I posted this and now I totally agree. I really love the existing suits and aesthetics of the game. I wouldn’t change it.

are you using point and click? Use the joystick control. I actually really like the controls.

An option to make the tasks harder? Maybe have hundreds of tasks, with new ones constantly added so that they players have to think each time. Also, could some of them be made to interact with each other. Like one might require a code to be entered which you would get from completing another task. Or one task is to power up a battery which you need to take to PC to power it up.

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when everyone is in the meeting discussing who the killer is, it would be useful if the map option was still visible. For instance, when someone says, they found a body in the Electrical room, currently, only experienced players will know where it is located.

Although more of the same will still be great, here are some thoughts on ways to differentiate the players and add to the social deduction aspects: 

1. Would be great to replace the text chat with real chat. I.e. you can only hear someone when you are in their vicinity. 

2. As much as I love the cute little hazmat suits and the cute aesthetic, I wonder how the game might work if you took the hazmat suits off so you could see customisable faces and made the graphics more serious and scary. The hazmats could still be an option.  Too drastic maybe?

3. I like Giatorro’s skills idea. A mechanic would find engineer mini tasks easier and fix sabotage quicker, biologist would find biology tasks easier and have a movement sensor, security can seal doors, comms can talk to all players, some characters can move faster than others. Imposters could have abilities like invisibility, walking through walls, shape-shifting (mmm, possibly a step too far). As long as none of this compromises the already great gameplay.