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Alina Norakari

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A member registered Jun 13, 2015 · View creator page →

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I launch it through Lutris, works great

Works well under Linux when launched via Lutris. It was tiny so I went into settings and activated fullscreen which made it larger (but not fullscreen), however it’s well large enough to play now and it’s a very enjoyable game

There is a level very early on with two Kekes that requires you to push one over a river where water is sink. Seems pretty reasonable to me that movement would work the same way over lava. After all you’re not touching the lava during movement since it is at a lower height

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> I think the repeat should be handled at the emulator level

but it did happen on real Nintendo hardware that's not using GBA emulation, I'm not sure if I understand right what you're saying

Oh I just saw that BadDiode did the port. I can get in contact with him directly via fedi, we follow each other. I'd be happy to help with testing on real hardware. Would you like me to do that?

While I'm at it, I also found it amusing that depending on the shield you get, the mouse cursor will become visible in the upper left (I think after a palette cycle?) and stay there for the remainder of the game

It happens on my Nintendo hardware (GBA SP, GB Micro, DS Lite) as well as FPGA based hardware emulation (Analogue Pocket)

Eagerly awaiting this

Hello, in the GBA version when pressing left or right the indicator whizzes across the screen and since it wraps around, it's not controllable at all, it's more like a random generator. Can you implement some rate limiting or only listening for a key down event and not polling and executing the key press each frame?

I would love a version for ARM (Raspberry Pi specifically) so I can run it on my travel computer