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All Worms

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A member registered May 23, 2016 · View creator page →

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I took some time to write a review of the book, you can find it here:

https://medium.com/@evgeni.puzankov/review-a-simple-book-about-how-to-design-a-t...

Thank for high praise! 


I have retired the dialogue design course.

This means I have released all course lectures on itch.io That’s about 80 pages worth of dialogue design knowledge I have accrued over my 16-year-long career.

At this link, you will find all four of the lectures covering character design, dramatic dialogue, player dialogue, and a set of tips on how to make villainous characters.

This course has run for two years and I’m happy that it can have a life even if I’m not teaching it anymore.

Other narrative design courses are still happening though!

https://all-worms.itch.io/ddl

No. Thank YOU!

Thank you thank you!

Thanks for playing!

Thank you so much!

The art is stunning and I love the ending and the narrative. It's a great game you should all try!

Hi! Would you mind checking your email and confirming that you're okay with the bundle? It might have gotten into spam.

Hi! Would you mind checking your email and confirming that you're okay with the bundle? It might have gotten into spam.

That's high praise.

I think it's the level. Just a square doesn't speak much to the finished part. Maybe if that would also change from playthrough to playthrough. But hey, a jam game is a jam game.))

Very pretty. Properly absurd.

The tutorial from hell. Respect.

This was quite a trip. The warning is very apt.

I'll return tomorrow to get past the whole naming thing.

This feels like a Dog Airport Game with a vengeance. Good job. Great soundtrack!

I found items. I'm pretty sure I also found poison. I'm pretty sure I thought 'twas potion.

The fact that I can't use the wand is brilliant. And the whole game is just drop dead grogeous.

This is just beautiful.

I just love this game's whole deal. I second the download version idea just so the game actually quits on me)

the textures moved and made me do it

Thank you so much for playing it! I'm glad you had a good time.

Super late to do an actual launch post. But hey a week late is better than never.

Duck Date is out! 

https://awaywardwriter.itch.io/duck-date

It's an absurd tragicomedy about a horrible date with a duck. Features death, war crimes, time travel and a tough accent.

Takes 30 minutes to beat, and will leave you dissatisfied in the best way.


Additionally there is a build with vowels in case the lack of them is not the way you want to experience. To give the usual build a try first, though.

My pleasure! And the head covering the lines is just the next level of alienating of the text, I'll take a note of that for the next game) Thanks for playing and recording!

Wow! This is like playing Scanners. Can't wait to give it a spin!

Thank you! It means a lot)

https://awaywardwriter.itch.io/baby-labor

The most unsettling Tetris I've seen. And I'm Russian, they all are unsettling to me.

And now your suffering is immortalized.

Thank you so much! Glad you liked it.

Hey everyone!


I'm happy to say that Baby Labor is out and ready for the players.

It's a workplace tragedy where you have to hire a baby and absolutely unreasonably pay for it.

The format of interaction is that of interactive fiction with 3d supplementary imagery.

This game is part of my thesis on absurd games for my second master's. As such it is experimental and probably doesn't align well with trad gameplay. However, I'm pleased with this one and you can yell at your boss for being unreasonable.

Play it here!

https://awaywardwriter.itch.io/baby-labor


Oh wow FPS really tanked for you.

That was fun! The knights are quite annoying but once I got the hang of controls I killed them in no time.

The art is absolutely amazing!

Nice Modern (Setting-wise) Castlevania! 

Very neat! Got me all nostalgic for good old games for sure!

Oh wow! Level design here is top notch. I never felt lost or anything. Good job.

I liked this. I couldn't track what I needed to do in the labyrinth, but once I stumbled on the meadow I just wanted to check what else is there. Also, was that a gun?

Reminded me of the short film Cargo. I recommend translating the itch page in English. There is nothing but the page stopping people from enjoying the story. Good work.