I took some time to write a review of the book, you can find it here:
https://medium.com/@evgeni.puzankov/review-a-simple-book-about-how-to-design-a-t...
I took some time to write a review of the book, you can find it here:
https://medium.com/@evgeni.puzankov/review-a-simple-book-about-how-to-design-a-t...
I have retired the dialogue design course.
This means I have released all course lectures on itch.io That’s about 80 pages worth of dialogue design knowledge I have accrued over my 16-year-long career.
At this link, you will find all four of the lectures covering character design, dramatic dialogue, player dialogue, and a set of tips on how to make villainous characters.
This course has run for two years and I’m happy that it can have a life even if I’m not teaching it anymore.
Other narrative design courses are still happening though!
Super late to do an actual launch post. But hey a week late is better than never.
Duck Date is out!
https://awaywardwriter.itch.io/duck-date
It's an absurd tragicomedy about a horrible date with a duck. Features death, war crimes, time travel and a tough accent.
Takes 30 minutes to beat, and will leave you dissatisfied in the best way.
Additionally there is a build with vowels in case the lack of them is not the way you want to experience. To give the usual build a try first, though.
Hey everyone!
I'm happy to say that Baby Labor is out and ready for the players.
It's a workplace tragedy where you have to hire a baby and absolutely unreasonably pay for it.
The format of interaction is that of interactive fiction with 3d supplementary imagery.
This game is part of my thesis on absurd games for my second master's. As such it is experimental and probably doesn't align well with trad gameplay. However, I'm pleased with this one and you can yell at your boss for being unreasonable.
Play it here!
https://awaywardwriter.itch.io/baby-labor