That's incredible! (The Rocket Jumping to save the run, not almost getting soft locked). Something to fix in future if this gets continued further.
allcrazyman101
Creator of
Recent community posts
The lesson I am taking from this and other comments is don't put off tutorialization until the last minute and find ways to communicate how the game works. I didn't put in things like button prompts or a clear tutorial into the game and the game isn't intuitive enough for people to figure out how it works without outside info. I plan to work on this some more in the future after I do some practice projects first. Once I do, I want to add more information to make the game less confusing. Thank you for playing the game and giving feedback!
A reoccurring theme I am hearing from the feedback and criticism I have been hearing is that the game is confusing and doesn't explain itself at all. There is a lot of simple UI inclusions and basic tutorialization I should do to make the game less confusing. I was so focused on getting the game to work I neglected to communicate how the game works effectively to the player. The fact that the note isn't scaled correctly for the screen doesn't help things. Thank you for playing and I am glad you gave it a shot!
That is understandable since I didn't create a tutorial to explain how to buy and place turrets and barricades. The browser was working a few days ago but when I made the build last night it ended up being completely broken unfortunately. Thank you for playing regardless and Thank you for giving feedback!