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aloebach

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A member registered Oct 11, 2021 · View creator page →

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I'm glad you liked it! The general takeaway here is that for any process-intensive operations, always ask yourself if it's possible to pre-render or pre-compute so you don't have that in your main game loop which can affect performance!


Another good example of this was the static for my TV Tuner minigame from Mobware Minigames. At first i was rendering the static every frame, which performed horribly on device. I started pre-rendering all the frames of the random static shown on the TV, which worked, but added a noticeable load time. Finally I added a feature where the pre-rendered "static" is saved to an image on the Playdate disc, so the next time the player plays the minigame it can grab the pre-rendered static and eliminate the load time altogether!

 

(you could also pre-render the static noise and include it in the game as a png file, but i took the trade-off of the small one-off load time in exchange for not making the .pdx any larger than it needs to be. )

just wanted to pop  in and say I love this game! Amazing soundtrack, quirky vibe and really fun gameplay. One of the absolute best Playdate games out there!

I used these to create the "Where is Aldo"  minigame for my upcoming Playdate release Mobware Minigames

They look great converted to 1bit and shown on the Playdate's tiny screen !


I totally get that! I've been working on tuning the minigames (and adding more) to balance the difficulty and make them more intuitive. I'm aiming to have a full release for Mobware Minigames before the end of the year!

Thanks! Glad you like it! I'm currently hard at work on Mobware Minigames. You might just see Dr. Panic make a cameo appearance 👀

Awesome, it's running like a dream! Would you mind if I add it to the Mobware Minigames GitHub Repo? That's where I'm keeping the code and all the minigames planned for the release of the full game.  I still need to add the story elements but I already have a great collection of minigames and I'm hoping to release it sometime this year! That being said, the code is open-source so anybody can check out the repo and make any changes they want. 

Cheers!

-Drew

By the way, you can find the latest Mobware Minigames code here: https://github.com/aloebach/mobware-minigames

The new code auto-generates the minigame list, so you just need to drop the minigame code into the "Minigame" folder and you set the "DEBUG_GAME" variable in main.lua and you're ready to test!

Thank you so much for the kind words! I really enjoyed working on it, and look for more fun stuff to come :-)

Nice work!

It seems like an SDK update has broken the flashlight logic. Any chance you can take a look at it? I'd love to include this in the full version of Mobware Minigames!

Play the compilation of all of the minigame jam submissions here!

https://aloebach.itch.io/mobware-minigame-jam

Happy jamming!

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Join the Playdate Squad discord server! I've created separate Mobware Minigame Jam thread in the "Developer" channel to discuss anything related to the game jam. Ask any questions, get feedback, or show off what you're working on!

https://discord.com/channels/675983554655551509/958424977193979955