Hiiii!! Thanks a lot for your feedback we will definitely consider all the things you said for a future entry. Rocks were placed in very specific locations for 2 purposes, one of them after a lot of feedback more noticeable than the other. First, to jump with the bubble and reach higher platforms, and second to crash some enemies. There was a rock in that corridor that you mentioned that could be used to remove the enemy and pass freely, but now I notice that it was not that obvious so we will put more indications to help future players know what to do in that kind of situations. Also about the bubbles, music and sfx were our last aditions to the game, and due to an error we lost a full day of progress at the endo so we had to redo a lot of things really fast. We learned from that mistake and for future entries we take more backups and prioritize music, we will reduce the noise of the bubbles and solve the crash issue with the enemy that is also caused by a sfx issue.
Also I have to say that I have played The Last Revenant and it has been a pleasant experience to navigate your map, but I have no idea how to deal with the boss haha.
AloWarrior
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Thanks for the support, for playing the game, and for the advice :D We considered the things that you said but due to the time restriction of the Scream Jam which is the main reason we created this game, we decided to give priority to other stuff. Anyway, we are more than enthusiastic to continue developing this game with more things to play with. Thanks again for the comment and for playing the game :D