Damn, that was awesome!
AlphaBetaGamer
Recent community posts
Glad you like the channel! I'm actually planning on getting a video of this game up there. Do you have any plans to alter the footstep FX? If you do, then I'll wait for that build (if not I can just cover this one).
Also I still can't figure out the Konami code thing! What buttons are you using for B and A? And are you using the arrow keys to input up, down, left and right, or are you using WASD? I'm intrigued about the easter egg mode now! :)
This is really cool! Really nails the Contra aesthetic. One thing I'd recommend is removing/replacing the footstep sounds. They're very loud and feel out of place.
Also, you mention it has "retro cheat codes". I assume that's the Konami Code which is a very cool touch. Where do you input it though? I couldn't figure it out!
A very promising game. Serious issues with the lamp though. As others have stated it gets dropped and you can't pick it up. But another issue is that it flails around too much when you're running and becomes very distracting. Would recommend reducing the movement of the lamp and moving it further to the side of the screen.
Also, subtitles and brightness settings would be nice.
Cool game though! Some great scares and I love the setting and atmosphere. :)
Hi! Thanks! Glad you like the feedback! Please bear in mind mouse controlled aiming is just an example of something you can do, not an explicit suggestion. I just think you need to do something to make the combat more interesting or remove it altogether. The insta-death if caught method might be better for your game, so every monster encounter would either require stealth, running away or puzzle solving. It would also make the encounters scarier. I'd recommend replaying Another World/Out of this World (or the recently released Full Void) and examining the enemy encounters in there for some good examples of how to do it.
I do think your game has a lot of potential and could be a big success, but I wouldn't recommend giving up your job yet, unless you manage to find a publisher who will bankroll you.
And again, all of these are all just my personal opinions. Feel free to ignore them all. It's your game, you know it best! :)
The new build is great! A few little suggestions:
It might be a good idea to allow the player to run as there's quite a bit of backtracking.
The text size is a little small.
Some way of highlighting all interactable objects in a room would be handy.
The melee combat is pretty bad (repetitive and easy). I'd recommend scrapping it and finding some other way to do it. Such as introducing more stealth, adding a gun (that you aim with the mouse) or making the encounters more like Another World (insta-death, puzzle-like encounters where you use the environment to your advantage, etc).
These are just my opinions. Feel free to ignore them! It's a very cool game with a lot of potential. Keep up the great work! :)
This game's got a really cool vibe! I'll certainly check out future builds of it.
At the moment I found it a little confusing though. I wandered around, collected some cards and made some meat cubes. I have no idea what's going on or how to reach the throne room (I searched for 10 minutes).
Also it would be good to be able to manually skip the text that pops up when you collect (it stays up for ages).
Tons of potential, just some frustrations that get in the way at the moment! Keep up the great work! :)
Damn, that must have taken forever to do manually! In future I'd recommend creating an audio file and uploading it to here: https://morsecode.world/international/decoder/audio-decoder-adaptive.html
Thank you Vlademere (and everyone else involved at the HPS1 community) for another great Madvent adventure. It must take a lot of work to organize so many games into a coherent festive package. It's been a real treat to tuck into each December and great for getting into the festive spirit.
I hope Madvent continues in some form, but even if it doesn't, its been a wonderful ride. Thank you for making Xmas a little brighter, sillier and scarier over the years. And best of luck with your future endeavors. :)