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alpikespot

124
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A member registered May 01, 2022 · View creator page →

Creator of

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Thanks for your review! I was focused more on making the game rather than playtesting, so I didn't encounter that bug/didn't had time to find and fix them. 

I liked how the game is in 3D which sets it apart from most of the jam games. The mechanics are nice, though it would have been better if the theme was better applied.

I liked the use of tags, the art style is simple yet effective. It could have been nice if there were more powerups and puzzles with more creativity. Good work!

I liked playing this game, the concept and the mechanics are cool. Though I think that the controls could be better, trying to scale and move the blocks with the keyboard felt a bit clunky.

Cool concept! Playing with physics is always fun, the game felt a little tedious at times but it's pretty creative.

I got stuck at the 12th level and I'm kinda amazed you did all that in just 4 days! The puzzles are simple but very well made, there were even trap powerups that trick you into using them (the reverse gravity powerup at the 11th level for example...). The game was hard to understand at first, It took me a bit to realise that the folders are levels. Good work!

This game was a bit hard to understand, also I don't know if it's just me but I can't place the "road" tiles sideways, it always points downwards. Nice work!

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Thanks! For the second level you need to get the gauntlet, hold the down part of the box and slide your mouse upwards, it will make a gap you can pass through.

because OOH MY LEEG (is the wheelchair man hector from brekaing bad???)

-malveillance max est apparu devant toi. que vas tu faire?

-faire un salto arrière 

the vine boom at the very start of the game blew my eardrums

I liked the atmosphere and the concept of this game, it's really well done. I replayed the game two times to get the two endings.

I really liked this, definitely one of the standouts of this jam.

Thanks for your review! I thought of adding more stuff since the game looked "boring" in my eyes but I sadly didn't had time. The rock falling is a bug but I was too lazy to fix that and shrugged it off as a feature like how you can drop stuff IRL too.

The rocks emit radioactivity, if the rock is bigger, it emits more and makes it more dangerous. Try picking up the small rocks first then progress slowly.

I couldn't finish the game because there is no way to gain health so I kept dying. The game could have been easier if it was possible to see the mouse cursor. Otherwise it's a creative concept.

I couldn't rate this game because it was so laggy

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It was so loooooonggggggg ;(

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We tried to beat this game for about 10 minutes before seeing the comment "You Can Dash With Shift". We had the 1000 yard stare. I can't see the correlation between this game and the theme "Decay" though.

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this game is more painful than torture

410 seconds to keep starting from the beginning ::::::0000000

It's clearly very inspired from match 3 games like candy crush, but I liked the little twist where the fruits get rotten. It's polished though and that is good. Good job!

I really enjoyed playing the game, I liked how the tiles dissapear after a certain amount of time so I had to make strategies of killing the bats at the center so that I could shoot more freely. Only complaint is that the controls feel a bit clunky, I would have prefered if you could use the mouse to shoot instead of the arrow keys.

I liked the idea though I wasn't able to find the entrance because the city is too big.

This game does not contain MALVEILLANCE MAX.

theme?

This game was short but a polished one. The artstyle is nice, the level design is minimal but effective, the SFX and the music is good enough, nothing "bad" here. Nice work!

I can't play the game because there is no game, there is no download or a browser embed.

I kept losing at this, but I liked how you put the theme and the special object into the game!

No matter what I did, the progress bar depleted and I kept dying, I couldn't finish the game. Liked the implementation of the theme though!

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I liked the setting of the game, the main menu is also cool, however some levels were hard with no indication on where the shards are so I kept dying. Good job!

The problem should be fixed now. Can you test the game again?

I forgot to multiply the speeds by delta, I can't fix it now but I will asap. Sorry about that.

I liked the sonic inspired platforming and gameplay. Some parts of the game were too hard to get past though, I didn't manage to finish the game.

Great game! I liked the artstyle, the mechanics are also very smart and fun to use. Some checkpoints would be nice, without them I found the game to be too punishing.

I liked how the ennemies and platforms switch in visibility, it adds a layer of difficulty. The beginning of the second level was too difficult for me. The pixel art could be improved by having the same pixel size on all of the screen, the game over sound is also very loud, but the game is creative and fun to play.

This reminded me of .io games (especially diep.io) since you start small and get bigger. The artstyle is nice too. The game could be better if there were goals and indication on what to do (the sound effects are loud too). Good job!

I thought this was real for a sec until I read the text and saw the "submitted" tag bruh

Thanks for your detailed review ! The effect you talked about at the end of the first track is a "bitcusher" ("FL Squeeze").

I just received the discord message, it says that the theme is "Behind You" and the special object is "Glasses"