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Altnur

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A member registered Mar 22, 2019

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(5 edits)

Welcome!

Posting this post for the Legend Of Zelda NES Content for Legend Of RPG.

This is not an official content, as for copyright reasons, it cannot be included with the editor itself, hence the reason why it is posted with an unnoficial TLOR account, in the boards.

The goal of this is:

  1. Fully adapt the original Legend Of Zelda NES with The Legend Of RPG, so people can create their own content with the original game assets, trying to approach as much as possible as a zelda maker!
  2. Once it is complete, extend the original games with more features, like
    1. Gamemodes
    2. Dungeons
    3. NPCs (Talkable ones, like the modern games)
    4. Towns
    5. More items/features
      1. Items from other franchises
      2. Maybe horses?
      3. Ocarina?
  3. Once I'm happy with this one, adapt other Zelda games (Minish cap is one of my favorites, but A link to the past is the most natural one to continue. We'll se it in the future)

Screenshots


Controls

Player 1

  • Movement: Arrows
  • Item in A: Z
  • Item in B: X
  • Pickup item/Interact: Left shift

Player 2

  • Movement: WASD
  • Item in A: Q
  • Item in B: E
  • Pickup item/Interact: 2

Player 3

  • Movement: IJKL
  • Item in A: U
  • Item in B: O
  • Pickup item/Interact: P

Player 4

  • Movement: TFGH
  • Item in A: R
  • Item in B: Y
  • Pickup item/Interact: 5

Controls are awful for multiplayer, so I recommend either rebind them using the Unity launcher, or use a gamepad-key binder.

I recommend also playing with parsec if you want to play it online, as it works great!

Roadmap

Legend

Completed - Description of bugs/notes, if any

In progress

Not done

Stages

  • Overworld - Full overworld with all the enemies working, and simple items
  • Dungeons - Full dungeons with all the enemies working, and all the usable items
  • Boss - All the boss working
  • Interiors shops and NPCs - All the caves working with shops, etc...
  • Mazes - Mazes working
  • Game fully playable -  From start to end
  • Extra gamemodes - PvP gamemodes (FFA, Capture the flag, speedrunning competitive...), PvE (Survival, hardcode...), and a mix (Team vs Team, Dungeon Master gamemode, etc...)

Items

  • Blue Ring
  • Red Ring
  • Wooden Sword
  • White Sword
  • Magical Sword
  • Small Shield
  • Magical Shield
  • Boomerang - Missing the comeback of the arrow. Have problems with it.
  • Magical Boomerang
  • Bomb
  • Book of Magic
  • Magical Rod
  • Arrow
  • Silver Arrow
  • Bow - Need to test the delay between arrows
  • Raft
  • Stepladder
  • Heart Container
  • Blue Candle
  • Red Candle
  • Recorder
  • Power Bracelet
  • Magical Key
  • Food
  • Life Potion
  • 2nd Potion
  • Hearth -  Missing animation
  • Triforce - Missing animation
  • Fairy - Missing animation and movement
  • Key

Enemies

  • Armos
  • Blade Trap
  • Boulder
  • Flashing Bubble
  • Red Bubble
  • Blue Bubble
  • Red Darknut
  • Blue Darknut
  • Gel
  • Ghini
  • Gibdo
  • Red Goriya
  • Blue Goriya
  • Keese
  • Red Lanmola
  • Blue Lanmola
  • Red Leever - They get on top of collision tiles sometimes. Need to check that
  • Blue Leever - They get on top of collision tiles sometimes. Need to check that
  • Like Like
  • Red Lynel
  • Blue Lynel
  • Red Moblin
  • Blue Moblin
  • Moldorm
  • Red Octorok
  • Blue Octorok
  • Peahat
  • Pols Voice
  • River Zora
  • Rope
  • Stalfos
  • Red Tektite
  • Blue Tektite
  • Vire
  • Wallmaster
  • Red Wizzrobe
  • Blue Wizzrobe
  • Zol

Map

  • Overworld
  • Dungeon 1
  • Dungeon 2
  • Dungeon 3
  • Dungeon 4
  • Dungeon 5
  • Dungeon 6
  • Dungeon 7
  • Dungeon 8

Characters

  • Link - Original link
  • Red link - Original link but red
  • Purple link - Original link but purple
  • Blue link - Original link but blue
  • Zelda - Focused on Magic. Less starting health and defense, but high damage with magic and magic starting items
  • Dark link
  • Linkle
  • More to think about...

HUD

  • Health indicator
  • Item equiped indicator
  • Inventory
  • Triforce indicator
  • Rupee indicator
  • Bomb indicator
  • Keys indicator

Instructions

  1. First, download The Legend Of RPG. You can download it in the itch.io page, or in patreon.
  2. Download the content (Link below)
  3. There is a folder called "Content", and, inside, a list of different folders. Copy that "Content" folder in TLOR folder.
  4. Run the game
  5. Close the welcome message (If apperas)
  6. Click on the menu button 
  7. And click on "Load game". It is almost the last option in the menu 

Download link

Play multiplayer

The game is configured to 1 player by default. If you want to play with mre people, you need to change a line in the config.

  1. Go into Content/GameConfigs/Default/gameConfig.json and edit that file with notepad, or any code editor of your preference.
  2. Go into "playerNumber" and change it to the player number you prefer. Right now, the layout for 2 is really bad, so you may prefer 4, even if you are only 2 players 
  3. Save, close and open the game again

Change camera size

You may noticed that the field of view is a little bigger than the original. You  can change this through the config.

  1. Go into the same previous config file that you need to edit for play multiplayer
  2. This time, change "cameraSize". 5.5 is the value to play as the original. You can put it also 20, if you want like a very wide view of the map. Check the below options though, as you need to also change the number of levels loaded at the same time
  3. Save, close, and open the game again

Map loading time

You may notice that the maps gets loaded chunk by chunk. That may ruin the experience, but it is a performance issue. To change that, and try the better option for you:

  1. Go into the same previous config file that you need to edit for play multiplayer
  2. Change "mapLoadingTimePerCycle" to change the time rate to load between chunks (is in seconds)
  3. Change "mapLoadingTilesPerCycle" to change the number of tiles of each chunk to load. Put it like 200 if you want it to load instantly. Be aware that you may have a little delay when you go into a different map
  4. Save, close, and open the game again

Number of levels loaded

Maps get loaded as you explore the map. The full map is not loaded due to performance reasons. If you want to increase the number of loaded levels, because you just want, or because you changed the camera size to have a wide view, follow these steps:

  1. Go into the same previous config file that you need to edit for play multiplayer
  2. Change "levelsToLoad" to change the levels to load. Be aware that this is not the number of levels loaded, but is the number of levels that is going to be loaded in all the 4 directions! So far, a number higher than 10 cause my game to froze, so increase 1 by 1 and test how it goes. Be aware also if you are playing 4 players, as this halves the performance.
  3. Save, close, and open the game again

Maps also get unloaded if you get too far away, but there is a bug preventing that right now.

Bonus: Giant Octorok boss

I added a button to spawn a giant octorok boss as green link, just for testing. I forgot to remove, but I thought it would be fun to other people to try it out.

Press "n" for a few seconds. The octorok has its own health bar and should appear at the bottom of the screen. If you have some friends to play with, I fully recommend to play with them, as it is really fun!