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Alvar

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A member registered Jan 27, 2022 · View creator page →

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Extra ideas that we didn't have time to add into the prototype were some extra NPC wizards that sometimes get access to work area, make some random mess with cauldrons, and move elements around. 
Also, split screen logic for two player game, extra missions with "surprise" recipes and a good variety of effects on completing levels. And more custom room design with some obstacles and game menu with settings. 

What do others think, are the levels too easy? Got into level 3, 9 orders seems still easy to do with within 6 minutes... Should orders expiration be shorter?

GhostOut! looks like an absolute blast of spooky fun and teamwork! Fantastic work on making it all happen in just three months. That's hugely impressive. Break a leg!