Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AMA_AVA

10
Posts
1
Followers
A member registered Mar 11, 2020 · View creator page →

Creator of

Recent community posts

Where did you fall off? There are invisible enclosing I had tested by me and a few friends and they worked in the current version. The only way to fall off is if you got on top of a building and jumped into the void. I can only fix it if I know what exactly happened.

Can you let me know where exactly the barrier doesn't work? Previously when testing I could only fall off if I had gotten on top of a building first. I had walked all along the edges to be sure the colliders in place were there in itch.

I added sound today! it changed the game a little due to some collision vs trigger components that didn't like each other.

The visuals are wonderful and help us understand the dynamic between the two characters. Seeing the particles in action really shows how tense the scene is and how losing becomes this big deal as both characters charge up. I would have liked to hear freiza taunting the character as the timer chimes down.

The dialogue box is a great way to tell the story! I wish I could speed up the dialogue a bit as it is a bit slow for me. The use of colors and movement to choose a side was easy to understand and the simplicity allows for the story to be the focus.

The animation really brought out the story. Being able to walk around then choose an option and watching it unfold was great. The ending was so dramatic with the slow fall but it also felt comical! I would only suggest more sounds at climactic moments.

The audio makes this whole experience quite funny with the second option! The animation for the sword was nice and being able to knock over the characters with your hand was great. I think it would be more satisfying to hear a sound when they fall over during that scene.

This was so fun and felt very clean, I enjoyed the use of audio here. The dramatic effects are really great with the audio. I didn't notice the other Avengers at first as they blended in too much color wise to the ground. It would definitely help to pop them out so we can see them disappear.

I found this a bit difficult to distinguish who is who as there's no defining features between the characters. Color would definitely help! The sound and text helped give more context and the presentation showed it's charm.

I had a few issues moving around the maze and turning, although I believe that is an issue I have with itch.io. I enjoyed how immersive the sounds were within the scene, it helped me understand the story. I enjoyed seeing the neuron room in your presentation and how the animated boss shows real feeling in his eyes.