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amasiphelps

8
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2
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A member registered Apr 01, 2019 · View creator page →

Creator of

Recent community posts

Yeah I'm seeing the slowness of the movement now, will work on improving that. Thank you!

Thank you! glad my programmer art comes across okay :)

Thanks! you found one of the bugs haha

Thank you! For the sight angle, do you mean like the width of the visible part, or the steepness of it? I can adjust both :). Sonar is a good idea!

Thanks!

This was really impressive, and fun! I've only done the first level so far (couldn't beat the spider thing on my first try), but will try to get farther later.

The mechanics are a good use of the two buttons, and the way they feel (speed and timing) is really nice: keeps the game energetic and flowing but not overwhelming. At first I wasn't entirely sure what the point of the shooting was, particularly around the smaller enemy things in the first level, can you kill them? do you get a reward? I kind of just kept going forward ignoring/dodging them, which might've been their purpose. But, when it got to the end of the first level with the spider battle, the shooting mechanic made a lot more sense and that was a really cool way to tie it in with the moving and jumping.

Also quite impressed with the scope. The art is all detailed an cohesive, as are the different mechanics of both the player and the enemies/obstacles, and I'm sure there's even more after the first level. Great job!

feel free to check out my entry and leave any feedback: https://itch.io/jam/2buttonjam/rate/404017

This game idea is hilarious, i like it! I couldn't quite figure out what the ice was for: it seemed like it would take 5 or so ice cubes to stop a person, but only one meat, so I just used the meat button mostly. Otherwise, the game works smoothly, nice job!

feel free to check out my entry and leave any feedback: https://itch.io/jam/2buttonjam/rate/404017

I like the mechanics of your game, it's a great idea to make use of two buttons and it works well with the astronaut thrusters in space. The are was really cohesive for that too. Might be because I haven't played a lot of rhythm games, but it was a bit tough to figure out when exactly to press the buttons. Good work!

feel free to check out my entry and leave any feedback: https://itch.io/jam/2buttonjam/rate/404017