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Amatwiedle

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A member registered Jul 19, 2017 · View creator page →

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I wanted to make it clear from the outset to the player that there might be multiple ways to connect the braziers, but you also have to make sure you can move to the exit at the same time. That's why the very first level has an obvious path to start with. Thanks for trying it out!

Explaining that mechanic in game was something that took me a lot of iteration to figure out something I was sort of happy with. Finally, I just settled on a puzzle that cant be completed without using the boosts correctly. I also added a vague lore orb in the corner mentioning how it propels and arrests movement. Thanks for giving me feedback!