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AM Barbital

7
Posts
3
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1
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A member registered Jan 15, 2022 · View creator page →

Recent community posts

Thank you for playing! The final version will have better enemy interactions!

Thank you so much for the feedback! I can see the problem with the genre mashup, but I envisioned the routes to come later in the game. The jam version is just a small part of the game, and although there are a couple of scenes made for the routes already, I wanted to release them together in the final version so there's better continuity. For now, you can imagine the demo as a "common route" you see in visual novels. The checkpoints seem like a problem, I'll add a few more of them in the next version. Thank you for playing!

Thank you for playing and the feedback! Enemy and player damage animations are now implemented. The parallax background, double jump, and other items are on the to-do list. As for Tiki... she is a little delusional, but not psychopathic. If you feel a bit cringe, then the dialogue is performing its intended purpose (at least for the first level). Things such as why Tiki acts this way and why she kills will be explained at later levels!

Thank you so much for playing! Enemies will get an update on the next release, and the final version will have more levels and actual boss battles.

Thank you so much for the feedback! The controls do seem a bit floaty, they'll be tweaked in the next update (along with the double jump notification) ! The camera is zoomed in to increase the difficulty of the game (same thing with the one blind jump), but it might just seem easier to me because I know the map ahead of time. If more players have the same issue, it'll get changed! Thank you again for playing!!