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Ambient.Impact
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A member registered Jul 02, 2019 · View creator page →
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I don't think they messed up at all. When you're developing a game that's only going to be seen from a linear path at ground level, you can optimize for that looking good from that vantage point. It making sense from a top down view would have been a nice bonus, but given that they basically reworked the majority of the levels between 1997 and 1998 when they released, this feels understandable.