cheers, sorry only just saw this. We have played two sessions and they were fun. I almost have the opposite problem now where they received guns from the underguild mission. The guns mean they can one shot even the most powerful monsters, so as a result I’m tempted to buff it up a bit. They should be ok now they have some decent armour.
amcd0
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GMing my first adventure at some point in the near future and was wondering about making sure it’s not too easy or to hard.
I plan on starting off my friends as underlings on the Underguild adventure. There is going to be three of them and I was wondering if that means they might get slaughtered or if it means they might just beat the boss without much of an issue.
when testing combat I noticed that if the players attack the enemy attacks back. Since one of the enemies does 10 damage does that mean that maybe I should disable the enemy having their own turn. I base this on the fact that the armour my test character has is only a five, so basically the enemy would one shot them on a decent hit and they would immediately die.
I was also wondering about the table at the bottom of the pdf (jobs and bounties). What does the modifier mean? Is it just the theme? Just hoping to get a bit of an insight as to how hard I would make the following missions once they progress through the ranks.
Thank you!