Exactly, plus you can avoid or spend more time with specific characters depending on your likings!
Amidst Hearts
Creator of
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Thank you!
1st fetish "Breed/Impregnate": You might be onto something as next update will start the story and it is tied to this fetish (can't say much more rn).
2nd fetish "Succubi/Demon Chars.": The Devil Olivia is a representation of all her repressed sexual desires and feelings, leaning towards a personality of her she never really embraced, it is more to give a visual representation of her 'dark' side, we left it open for now as there is so much we could do for that succubi char., no clue on if others will be implemented yet but you never know! Your mechanics idea about how the stats could influence body physical traits is really interesting, I will have a word about this with our writer! Maybe the succubi will make it so that you lose stats in exchange for sex, I can't really speak up on this matter right now but I really like how what you brought up!
Take care travisz!
The one without is stable and should not have as many bugs/softlocks/glitches as the beta_build, the beta_build adds a wekk/day system bringing a new format to how the game will be played allowing you to intteract with whoever and roam how you like. It is an experimental build as I never tried making something like this.
It is getting smaller and smaller, it won't "shrink" anymore, I'm playing around with these kinds of details right now as there are a lot of split opinions especially on that topic. It is a bit too late now but I might be able in our next project to add a 'slider' for anyone to customize this.
I don't know yet if it will come back to its regular size, get smaller or stay like this..
Sorry for such a messy answer but yeah.. Thank you for sharing your concerns efnoo! ^^
What if they were both??? I use AI tools to get the general things going but details/hands/eyes and "intricate" positions have to be made by hand. I will make a 'course' for everyone who wants to create their games without having an art degree to get there while maintaining decent results.
Take care!
It is a lot of back and fourth depending on the time I have left for animating.. Yep some old Sprites turn out to be animated in later updates and it's sort of a cycle. I'm experimenting and trying to find a good balance on how I can be most effective. This is so time consuming (I wish there was like 50 hours in a day xD). I'm learning a lot on how to go about game dev with this project.
Thank you! Amazing comment and player ^^
Thank you so much, I don't think you all are ready for what's in store, our lead writer is making tremendeous work so that we have a true narrative/story going!
Yep, and as mentioned in the latest devlog I will remove Albedo's voice just for conveniency. It is AI/TTS as we do not have voice actors for now.. I tried finding a middle ground.