Ah, thanks for clearing that up!
amirblum
Creator of
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This was fun! On my second match I discovered I could just endlessly level up by pressing 'e' so I got tons of high-level followers, but I think there is a very solid base here. I would focus on polishing the communication of what is currently in the game before adding anything new. I can tell there are a lot of interesting ideas but have no idea what half of them are.
Wow! Great progress from your last game. I enjoyed it a lot - got to level 5. Definitely an interesting take on the shooter mechanic, turning the world instead of the player. The kills were very satisfying and friendly fire for the enemies was a nice touch! It does get a bit repetitive once you get the hang of it, so I'd encourage you to add more interesting enemies or powerups or obstacles/level layouts to keep the spice. I would definitely play an upgraded version!
The progression felt thought out and the last level was cool how you had to reverse at the end.
Regarding the time indicator - having it be on the player is good, but it needs to be very clear just by glancing at it. Since it is small and moves slowly I did not notice that it was dynamic until I studied it closely. Maybe using some globally recognized design for fuel could help (though it's time not fuel...)
I made it!
I like the improvements from your last game, namely in graphics and music. There was also more interesting level design in this one, too.
It took me a while to figure our that there was a time limit and to understand what the indicator was. I think the game is hard enough without the time limit, though it does add a hectic nature. Probably requires some tweaking.
Good job!
Great little demo! Especially for your first attempt at making something, I think it's great that you kept it simple and you're able to deliver an interesting challenge nonetheless.
I couldn't get past the third level - looks like the energy drains at an uncontrollable rate? I don't know if it's a bug or not.
Otherwise I think the gameplay is super solid and what would be amazing to add to the experience is a ton of Juice. Do you know what Juice is? If not, we have a whole video about it on the MakeGamesJLM Youtube channel:
Start adding layers and layers of juice and this could be a masterpiece.Keep it up!
It's an awesome MVP! I played a bit and it's got a good foundation. Only two comments:
1) Weapon reload time should be faster (since you can't stay in the location very long before getting swarmed)
2) Even slower slowdown when selecting function.
If you make it easier now and focus on making it fun, then when you want to up the difficulty you can revert those two things.
Just my opinion. Hope it was helpful!
Starting to get the hang of it.
1 thought for improvement - when leaving the map by mistake, if the controls are breaking randomly, somehow make sure the turning doesn't break first? While still learning the game this would be a little more forgiving. I know I can fix it but I panic and try turning and die.
Love the vibes of this game!
Is it just me or are the beats a little bit off compared to the melody?
A quick suggestion for improvemet: my eyes are focused on the line where I need to press, so it's hard to tell if I'm hitting/missing since the feedback is in the center of the screen. I recommend giving the feedback close to the focal point (as well as the growing plant so I can watch it grow while I play!)
Great job guys!