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Amoguslair

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A member registered Mar 18, 2020

Recent community posts

Apologies if the formatting is off, my computer is being weird.

Right now the story feels somewhat disjointed. The extremely fast introduction goes right into the initial puzzle, then there's the somewhat arbitrary group conflict, and then things go to the rules explanation. There's not a lot of time to go into who the characters are or why the audience is supposed to care for them. Based on the plot points so far, I get the sense that there's a plot reason why the intro was so short, but as is, the cast is somewhat indistinguishable from each other. 

Gameplay wise, the sprites are well done, but the assets have a serious clash between fantasy and technology themes. There's a castle, but with robots, office rooms, air conditioning and machinery? If this is purposeful, it could make for a neat story hook, but it needs to be woven into the story in some way. As is, there's a very "default asset" vibe to the graphics.

I know I've being critical, but there's definitely potential here. The concept of everyone already knowing each other gives some interesting room to work with, and the puzzles were engaging, if a bit finicky. While I never found myself frustrated with the game, I also never found myself really engrossed so far. There's not really anything specific that's "missing" and the game isn't bad by any means, but it needs something extra to stand out from the crowd. But I think with some further refinement, this could turn into something special.

Wishing you the best of luck!

Congrats on the demo! Here are my thoughts:


Pros:

- Everything was presented very nicely. The production value felt high for a solo project.

- The amount of accessibility features is impressive, especially considering the game is still in its demo phase. Most of the puzzle hints are helpful without completely spoiling the answer.

- I really liked the main cast. There wasn't anyone out of the main seven who I felt to be disposable or irritating.

- The story so far does a good job balancing giving answers while creating new mysteries.

Con:

- The discussions feel more akin to cutscenes, with the characters doing all of the major deductions. It would be nice if there was a bit more interactivity or decision-making involved.

Speculation/Predictions (Spoilers!)

- I'm really interested in seeing how the tree different routes play out! The rightmost ending definitely felt the most "canon", while the left ending really throws the tone

- Right now Leon was lacking stage presence, though I imagine a large part of this was from the cast wondering if they were even dealing with Leon. I suppose I'm a sucker for dramatic villains, but I'm also intrigued by the concept of a death game-esque story without an antagonist in the center spotlight. 

Congrats!!

Sus

Glad to see development is going well!

0/10, Goku isn't going to be able to feed his family now

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