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ampersandbear

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A member registered Oct 26, 2014 · View creator page →

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Recent community posts

Thank you, fixed in v1.3!

Ironhead redirects damage, while Spikehead is triggered by damage, so yes!

Definitely love the graphics and the sound design! Had troubles navigating the levels due to view size, but it's just me, I guess.

Added the "Cancel" button to the hosting screen.

While this is a common thing for most CCGs, it's a little bit tricky to implement with Steam API-based multiplayer. I will think about it though, it's more comfortable and less confusing for sure.

Fixed!

(2 edits)

Right, adding cards to a deck doesn't work after completing tutorial. Will look into it, thanks for the report!

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object objMiningRod:

local variable ly(100004, -2147483648) not set before reading it.

at gml_Script_DrawLaser

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_DrawLaser (line 0)

gml_Object_objMiningRod_Draw_0