Hey
Played your game. It was a nice attempt.
I feel all the parts are there, but the game lacks a cohesiveness overall, as it is not explained why are we doing the activities in the game.
Jump scares can also be improved .
I was very confused at times in the game as to how to proceed and increasing the brightness of both the game and the flashlight will immediately make it more comprehendible.
Like you have the clues to direct the player, it can be used more.
Also I did not find the logic to solve the doors puzzle, is it trial and error? I was stuck for half and hour and it got really frustrating.
I do think in the final game improving upon these little details will significantly make it much more enjoyable.
Best of luck!
amulya099
Recent community posts
Hi
I appreciate the quality of game you made. I was a bit confused on what to do, as i don't usually pause games in between, so it was after a lot of messing around i got to know the objective. Also it was so dark that i almost missed the staircase door.
The transitions to jump scares i hope would be improved in the final version.
The intro with the teddy was really good.
Rest, it is really well made. Hope the outcome is great!
Hi
I liked the graphics of the game, and the balance between dark and lit areas because it is annoying when games become too dark to even see what's going on.
Some things i want to point out
1. When zombie attacked me and i lost some health, the dark atmosphere, plus the screen with blood splatter made it difficult to see anything around. Also bullets and machete didn't work.
2. Its a lot of find this key and open the door to move on and do the same thing again, i hope you add interactable things other than that to make it more interesting.
Besides that, as an architecture student, i found some details in the game pretty interesting, for eg, the narrow staircases which did create an uncomfortable environment.
Gladly waiting for the full game! All the best.