There's a person who's glass is always half-full (very funny though)
AmusingIdiot
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Always weird to me seeing people saying this game was dead. Not updated recently, ofc, but dead? C'mon. The prologue? Eh maybe. But the quality difference in the winter update was enough to convince me. This is clearly a passion project, and I'm excited to play chapter one (whenever it may release).
I admit that I was a touch skeptical about this game (despite, for the first time ever, the fact that I was actually recommended to play it). However, I am very happy to have been completely wrong in my initial skepticism. This game's handling of some extremely overdone VN tropes (namely harems and human x monster girls), is truly unique, and I wholly recommend it for that alone.
That said, I do have some fairly minor criticisms. Firstly, the writing (especially early on) is quite... wonky. One of the things you might notice is a weirdness about contractions. There are often times when things which should or could be contracted to make a sentence flow better, are not. Outside of a character for whom this is an established character trait, it can occasionally render the dialogue in important scenes much less effective than otherwise. That's not to say that contractions aren't used, they're just used inconsistently. I'm not sure if I just got used to it, or if it really did get better later on, but regardless, it makes the tone of some of the writing seem much more robotic than is (probably, I assume? I supposed I don't know exactly what Vertigo is going for) intended.
Also, the ending (of the demo): I get it. You want to release as much content as possible, with as little time between releases as possible. People are impatient as fuck, yeah. But the abrupt-ass cliffhanger is maaaaybe not the way to go about it. Like I could understand if it came at the end of a scene, but the one for update 36 just... happens. In the middle of a conversation. There's plenty of content before the ending, so, you have a lot to tide you over until the 22nd, but it's still annoying and feels extremely awkward (not to mention maybe a bit unplanned).
But please keep in mind: Those are fairly minor issues. As far as I'm concerned, there's way, way more good to write about than bad. I just don't want to spoil anything (also it's hard to be specific). All I will say is that I really like the scene/part where the character Miko is introduced (it's very early on). Can't quite say why exactly, I guess it's just very sweet and I'm a sucker for that. Uhh anyway play the game it's great.
Okay, so, wow, lot of thoughts about this game.
Lemme just say this first: I really like it. The writing is super good and engaging, although I will say (as a young adult here) that the swearing is comically over the top. Like, I'm not gonna say it's Vivziepop levels, but it might be approaching that.
Secondly: I fucking love that CJ's ringtone (in like one scene) is a Bloody Stream midi, please use that more in the future, when it first played I was genuinely just thinking about how he felt a little bit like Joseph and was utterly shocked and amazed.
Great game 9/10 not enough thundercock
Alright, so, to phrase a question I believe another commenter had in a hopefully more coherent way, what's up with Wicked Game? I got to the point of "Get a bed sheet", the tracker is pointing me towards the admin hall, there's a magic box in there that you can look at, and nothing else, at least that I can find. Is is bugged, is it unfinished in this version, or am I the idiot? Regardless, I'm enjoying the rest of the game.
Is Chloe freeable from shatter? The outbreaks and such make it seem like maybe it's an option, but there's no apparent method to do it. I know she's decidedly hostile towards the protagonist and, like, almost literally every other main character, but hey, keeping her against her will in the purpose-built dungeon seems better (at least to me) than keeping her as a very unwilling sex slave. Or I haven't progressed the storyline far enough. I've been focusing on developing relationships, so that's a very real possibility.
All I can say is, wow! After playing your other demo earlier today, I have to say that your team is one of the most consistent and impressive that I've ever seen. I've played a fair few good, occasionally even some great games, but for one team to be working on two demos, with absolutely equal potential (and a lot of it too!) is unheard of. Makes me wish I had a job, genuinely, because damn would I throw money into these.
Amazing work, super excited for both projects! (in case that wasn't clear)
Alright, so, just finished the demo, really good, some notes. First thing: throughout the game there are a number of small typos and a few examples of odd word choice. I can't give any exact examples, and occasionally it might've been intentional, but there were a number of times where it felt distinctly incorrect. Neither typos nor weird word choice ruin the game by any means, but it seems like an easy, (if time-consuming, to go through all the dialogue,) fix. As an aside, the MC himself can come across as overly formal in situations where it isn't called for, fancy magic school or otherwise. Second main note: oh my god this is easily the most well animated visual novel I've ever played, seriously. The characters moving during dialogue and blinking and stuff, it gives the game so much character. Literally everything, from the little interactable sprites in the world to the individual facial expressions is, to my eyes, perfect. Only three issues with the art. Well, okay, loosely related to the art, really just graphical things. All pretty minor. In a later conversation, involving Celine [said Lilith before edit whoops], when the dialogue starts Annie appears next to the MC as usual, but then teleports over to Celine's side of the screen and stays there until she leaves. Pretty odd, but a very minor one-time bug. Another thing, still involving Annie, is in the last scene with her unlocked in the demo, where her skin color is much more red than it is at any other point. Like, in all other (colored) appearances, she looks sorta dark pink (magenta, probably,) but in the scene, she's flat red. Also, her horns are missing in the entirety of that scene, even the foreplay cutscene (I guess all the game is kind of a cutscene, but... you know what I mean). Probably everything I just mentioned is due to the scene being added in the last update, and (presumably, given its placement as the literal last thing before the end-of-demo screen,) it was the last thing done before release. As for my third issue, in dialogue when characters talk they animate a little bit, and over the course of the entire demo, there would be the occasional time where it would look like someone was animating when a different character was speaking. That's all my critiques really, asides from the fact that there ain't enough of this. It's amazing. Oh maybe make it so we can replay previous story scenes, particularly Annie's (scene where she's slightly under the covers as an example). Talked about Annie a lot here, uh... look, she's just really cute, and nervous, and she clearly needs a hug. I regret nothing.
Alright that may have been the best visual novel I've ever... uh... "read"? Only critique was that when clicking on Raina after the dialogue where she tells you she wants a baby the game throws up an error message, I don't think there was any new dialogue anyway, but still weird. Also it ended too soon.