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anagokun

10
Posts
3
Following
A member registered Nov 02, 2017

Recent community posts

This is a really fun idea. Some changes that I would suggest would be allowing the user to delete text and making the colors read more consistently (they look different on the different goblins). It would also be nice to have the list of colors on-screen in the game.

This is a really fun concept for a tower defense game and a cute art style!

This game is interesting, but I'm not actually sure what the loss condition is. 

For Tendsty, I with there were more feedback in Night Hunt when a ritual is performed. I can really only tell if it succeeded or failed by whether the little "New" icon gets grayed out. A toast or something would be great

That makes a lot of sense!

Oh man, it wasn't until the most recent update that I realized you have to actually place the garden gnome in your field. I've been playing this game for months. I feel like such a fool....

Hi, I played the browser demo and it looks really cute! The one piece of feedback I have is that it feels like it takes a long time to spawn items that can be put in the cauldron. I've played for 10-20 minutes and I've got ground tiles and fences and train tracks and some decorative items, but nothing that can go in the cauldron and I want to make some potions!

It's a neat idea, but I would appreciate a lot more guidance in the tutorial--some highlighted examples of the different type of maladies would be great. I think it would also be helpful to have the early cases all looking at the same part of the body so that you can get a hang of what to look for.

This is super cute, and the flipping tokens mechanic was something I've never seen with a deck-builder. Really enjoyed this one!

This game is super cute and fun! The rules feel like a lot to absorb at first, but after I absorbed them it was super easy to just keep doing one game after another.