Glad you enjoyed it! Thanks for the note on color—I had played around with variations on the color scheme but it might have been better to just go with another palette entirely. (You definitely understood the ending, btw.)
analogecho
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I really like the overall mood and concept, and even the low quality of the visuals gives it a nice liminal feel. The use of complete darkness as a game mechanic is really interesting, and it definitely toes the line between interesting and frustrating. Also, I didn't see any explanation of the controls, so it took a couple minutes to figure out what to do (not sure if that was intentional). I think to make this a fuller game, there should be better gamification of the darkness—what do players get from walking around in the darkness? It might also help to introduce a narrative from the start or at least soon after the game begins. Solid prototype!