It definitely was fun haha but then I realised I can't see the enemies' health and I panicked a bit lol
SnowFox
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Hello! Congrats on the game :D
A bit late with the feedback, but hope this helps:
- The parallax is well done! - one thing I would add is to blur it a bit so it reads as background, makes it less distracting
- Hitting enemies locks the player in place and the combat feels quite choppy... enemies become very hard to hit and the bullets that follow you feel unfair
- The UI elements are spread out and kind of blend in with the scene - especially the life bar. Maybe make them stand out with a white outline and gather them up top?
- The sound effects are really nice and the art has a charm to it, well done!
As with all game jams, there's limited time and not all makes it in the final cut. So big props for being able to finish the game!
Really cute game with quite some potential :D
I liked the idea of special effects, they give a bit more depth to the classical tic-tac-toe. On the player's side however they're a bit too random or so it felt. From the description it does seem that you're heading in a cool direction with it, so it will be interesting to see where this goes.
For the future, maybe a quick intro could also be added? Just to spice up the story some more ~
Also, probably not intended to work this way but I dragged a block into the enemy and accidentally pushed him in the floor oops ^-^'
It was awesome! The story, visuals and puzzles and come together wonderfully to make this simple yet fun game. I would definitely recommend it!
Even if it was short, I enjoyed it a lot. Oh, and I'm not sure if this is intended or not, but part of the end cedits do not show properly, and that makes them very hard to decipher. Other than that, congrats! And thank you for the lovely experience <3
The game is amazing! I liked the story very much and time flew away so quickly, I coulnd't believe it ended so soon. All of that being said, I do have some feedback for you wonderful people ^ ^
> First of all, the drawings are beautiful! However, the chapter selection screen didn't seem to fit in with the game's drawing style as well as it could have. The drawings are great, but they're layed out a bit too crisp compared to the happy and bubbly vibe of the game. You could try laying them out in some hand-drawn, portrait oriented boxes, flipping through them from left to right, rather than top - bottom;
> THE BLOBBS ARE ADORABLE! If I were a Mercurian, I'd adopt one for sure;
> Since there is no dialogue box displayed while making a decision, placing the choices at the top of the screen is a bit distracting... adding them in the place of the dialogue box would make for a more coherent look, I'd say. Also the blue that appears when you hover over a button is a bit too intense if you ask me, and a soft pink would fit better, but then again, that might just be a personal preference of mine;
> The story didn't seem lacking, and it was really enjoyable, even without a billion choices to make, great job on that! ^ ^
> I did find some weird sentences in the dialogue from "The Funk" :
- "Do you even have someone important" sounds a bit odd and unnatural, maybe try something like " Do you have anyone dear to you " / "Is there anyone you care much about"
- "I'm most close with" is a bit off, gramaticlly speaking; try "I'm closest to" instead
> The game was super fun, the special tab was just the right addition, props for that!
All in all, it was a great experience and I can't wait for the game to go out of the WIP Stage and into the wild! One more thing, is there any place with the developer's social media and such? I'd love to follow you guys <3