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ancalies

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A member registered Oct 31, 2020

Recent community posts

As far as I know, we only had one event thus far? So we don't know till it surfaces. Suffice to say, it'd probably reset that's my guess.

... holy shit. I'm still in quest 34 lol. I'd be interested in knowing, but event is gonna expire. It'd be just enough to snag a mythic card ugh. Missing out so much

If the time left is still accurate, I should have just enough to get one mythic card oof lol.  I hope you're right. There's a lot of things to explore but not enough time oof.

I'm still stuck at 13 and will require at least 2 days to complete it if I time it perfectly. But I can't help but seeing that under the Daily Rank, it says "Time left: 4d 13 hrs". Does that mean the event will expire after a little over 4 days? There are far too many rooms and challenges to unlock for this to be completed in 4 days. I'm hoping I'm reading it wrong I donno oof.

I feel you OP. I'm stuck there as well. At this rate (assuming I time it perfectly), I'm gonna need 48 hrs to get the next 5000 I need to open milk chest.
Afaik, the only way to accelerate this is to cash in on blue gems but I don't have much and wanna save it to get epic/legendary cards instead. I got the time, but I'm also not sure how long we got to complete this event. Did they say? I wanna get them all done before the event expires oof.

Also note that if the opponent card facing your card with steroid has whip, it will absorb part of (or entire) steroid bonus and temp. add it to that card's opponent.

For example:

EnemyCard1
whip 5


YourCard1  YourCard2 YourCard3
steroid 10                                 steroid 3

So suppose that YourCard2 combines with another card. All cards you own that have steroid ability will be triggered and permanently increase the attack point of your cards. So YourCard3's attack will permanently increase by 3.

However. YourCard1 will only increase its attacking power by 5 even though it should increase by 10 because the enemy card  facing YourCard1 (EnemyCard1) has whip ability, meaning any attack rise (steroid, viagra, etc) will be temp stolen. So YourCard1 will increase its attack by 5 and the other 5 is stolen by EnemyCard1 to boost its attack up by 5 points for its one upcoming turn. Once that turn has completed, the attack boost of 5 stolen by EnemyCard1 will expire. The 5 stolen attack points will not return to YourCard1.

(1 edit)

I'm having difficulty pass from League 9 -> 10. I'm constant leveling up to lvl 10 "How about anal?" but always slide back to lvl 9 (First D Size!). They have seriously strong cards and they go first now, so after 1st combine, I don't have a card that can stand up against that and/or can't survive long enough to combine my own powerful combos to keep up.

I feel like if I have stronger tank, maybe I could survive long enough to have my card combos but:

My deck thus far:

Tank

Emma lvl 21 and 14 (tank if I don’t get good offensive cards right away. Strapon and fuck to reduce attack/up the armor, and shot of vodka to help with sustain attack). Keep them to soak up dmg till I can summon more offense-oriented cards Nonna lvl 18 and 12 (similar as tank role but less effective… ideally more but positioned at the end to heal but I feel if I have 2-3 cards out on the field I basically won anyway)

Lisa (lvl 15 and 10) similar as Emma tanks… but less armor and more offensive capability due to masochist ability of increasing dmg over time. Also their strapon is golden so more effective at keeping their offensive capabilities low)

Journalist lvl 24 (I don’t find her particularly strong but this is the most common epic card I can find and she can get strong if game lasts long enough to get steroid benefit). She has decent health and armor especially when combined. Rebel lvl 18 (not particularly strong similar as journalist but her whip can help boost her dmg if enemy goes for masochist ability and she has decent armor when combined)

Rebel lvl 18 (not particularly strong similar as journalist but her whip can help boost her dmg if enemy goes for masochist ability and she has decent armor when combined)


 

Offensive

Croupier lvl 18 (masochist ability enough said)

Rider lvl 14 (masochist ability enough said)

Proctologist lvl 18 and 12 (masochist but sometimes can be more useful due to her buttplug to finish other cards out better)

Lady Vamp lvl 18 (similar as proctologist but stronger buttplug and weaker masochist) 

Trainer lvl 20 lvl 20 (reasonably strong with strong buttplug and whip with decent health to survive first attack unless they combine to a strong card… much stronger after combined)

 

Support

Diamond Ring (lvl 20 x 4) (popular combine item to strengthen cards. Sometimes can act as a tank due to high health and fuck

Secretary lvl 18 (can be used as tank due to health + armor, but too weak attack unless combined)

Thinker lvl 18 (similar as Diamond Ring but strong fuck and condom but weaker health… kinda like a hybrid between secretary and diamond ring)

Police Officer lvl 18 (silicon can be powerful if used right especially to tanks and remove their weak attack handicap but must be deployed correctly as silicon effect can be countered by cards with whip ability. Has modest buttplug support)

You no longer go first, and now you get to understand how bot feels when you take advantage of your first turn. My win rate has plummeted... badly lol rip.

This is the only temp. solution that works afaik.  Thanks but feeling is still mixed as that really limits my options.

so how do we find a way around this? Many cards (especially strong ones) does have butt plug ability attacks :/

No one can answer that unless you're a developer. If you wanna play a similar game there's a game called "South Park Phone Destroyer".  Similar concept, but the game is more dynamic as it also matters as to when you deploy your  cards in real time.

I don't see why; community is small and the game atm is broken and cannot be played.

I just tested it. Worked first 2 times, but the freezing still happens at that setting for me FYI. Regular 1X speed and skipping with green button as soon as card is selected :/

They don't owe you a thing  and they aren't obligated to do anything. If the fix, they keep people and some might invest in buying stuff from them. If they don't fix, people leave. Simple as that.

probably for the best tbh; game is finished and I should really move on rather than getting emotionally invested

(1 edit)

Game is unplayable now for me.  Usually happens after laying the 4th card on the game field.

Game's freezing now but I did take your advice and added trainer to my deck. I see what you mean :)

Fortunately, game breaking bug wasn't a thing when I was playing it but starting today the game would freeze (not slow, but permanently freeze) after 4 cards are at play. And yeah, it's annoying. I already finished the game so it's no biggie but yeah I think I'm gonna stop playing for a bit and check back if it's fixed. If it isn't fixed in few days, yeah hard pass.

I'm gonna beef up the trainers before I trade them with Nonna but kk thnx. Replaced one Nonna with Skateboarder and shitting viagra on her as much as I can till she hits lvl 10

Hey dude. Just wanted to let you know I finally beat the game :)
Lady Vamp lvl 12 and 6
Proctologist lvl 12 and 6
Police Officer lvl 12 and 6
Thinker lvl 12 and 6
Lisa lvl 10 and 5
Diamond Ring lvl 10, 10, 9 and 7
Polly lvl 1 and 1
Rider lvl 7
Nonna lvl 1, 1, 1

I'm not sure if I understand what you're saying , but I do recognize how useful some rare cards can be to fuse with the epic cards.
Currently I have
Lady Vamp - lvl10 and lvl 4
Police Officer - lvl6 and 3
Proctologist - lvl 6
Thinker - lvl 2
Diamond Ring - lvl 3 and 2

If you use best combo screening, Thinker and Diamond Ring combines better than secretary offensive-wise. 


I'm considering that perhaps I could spend viagra points on rare cards as a way to boost the combo cards better rather than beefing up the epic cards. It sucks cause we can't tell exact spec as to what the combo cards will be like until you fuse them in battle :/



I ran into this game quite by accident, which turned out to be a bit more than anticipated. Suggestive adult material might lure new people in, but it was pleasantly surprised to see that the game mechanic was actually reasonably enjoyable. It's weird how I ended up paying attention to the game mechanics more than the pictures, even if the pictures did make the game more smooth presentation wise at least.

The game begins pretty easy. Tutorial makes you beef up Ballerina card to lvl 5, which should easily knock out most opponent cards (especially if it fuses with another common card) should knock any cards out and allow you to add more and more cards on the deck while enemy opponent is bottlenecked trying to place the first card that ends up dying by your stronger cards. Eventually the diff of cards will overwhelm the opponent and you'd win easy.

It goes like that for a while until you run into the opponents with cards higher leveled than you, or have rare cards that will outclass your cards. In order to beat them, you need at least 1 card (or fused) that will be able to knock out the first card long enough (or forever) to prevent enemies from overwhelming you with better cards. The more you play, the more you have to forfeit the game and redo until you have your strongest cards ready to bottleneck the enemy cards. You cannot fight fair and win generally speaking, and almost to the point of impossibility as the level progresses.

Once you start having rare cards, pianist is the strongest card with the ring card. you level her up sufficiently enough for her to be your white queen, and the rest merely speed up the game as the fused pianist ensures the opponent can only put 1 card at most, which will be one-shot by your card. As the game progresses, you realize your hero' ability can make a small edge by increasing attack bonus (1-2 realistically speaking, maybe 3 at late game or blue-tier hero, whichever cometh first.  The strongest champions for epic are Lady Vamp (main all-damage carry), proctologist (a bit more frail but can stack attack as the game matures via "masochist" ability where her attack stacks up... Lady Vamp does it too, but she can stack faster. Police Officer is a great support, able to seriously increase your deck's attack dmg and butt plug. Diamond ring and Thinker cards fusing to these cards can allow your fused card to hit 20+ dmg in the intro of the game, which is a must to knock out enemy's first card before the opponent's superior cards will overwhelm you. To get to first strike 20+ dmg can be hard. You need epic cards to reach at least lvl 6 or more (it's harder because after lvl6, it's no longer linear as you need another card leveled up to 6 and fuse them to reach lvl 7 and beyond) which cost a lot of viagra points that are not so easy to mine as the cash. With a lot of time and effort, you could get there and you should be able to clear yourself all the way to adventure 7. Finish all difficulties in earlier stages of adventure can help you get  rare cards that have strong ability powers. They cannot be used as first strike out all-damage card, but they can make the game much easier by providing immense firepower support (Polly) and Lisa (who can stack dmg reasonably fast enough to become serious adc AND able to reduce enemy attack dmgs and allow you to build the number of cards faster).

However, it's when you get to adventure 8 where things get really bad... to the point where I decided to quit. Enemy cards start on the getgo with high 20s and low-mid 30s health points, which is extremely difficult to knock out on first punch unless you paid real money to get some broken cards your steroid beefcake your epic cards. I have played 2 solid weeks straight (collecting all daily bonuses), recycling all the piles of common and rare cards) and the best I can get is Lady Vamp at lvl 10 and Prctologist lvl 6 fusing with diamond ring or thinker that will get me to dmg low-mid 20s at most.

Very promising game (might make a game with similar idea of my own actually), but difficulty curve is not for everyone and can discourage many. I do realize it's a freemium game, but when the game curve is this high... it kinda ruins it.

It'd be also cool to have an option to see what your card fused up would look like stat wise (not the general one, the one with card lvls factored in).