Hello, thanks for the nice comments :) Yes we will very likely publish a digital version at some point but we need to wait a little since the physical release has just started to be widely available.
Ancient World
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Hello! The demo is slightly outdated as the game has evolved tremendously since the release of the demo. The game is actually in production and will be available on AtariAge store in a couple of weeks :) (check this URL: https://atariage.com/store/index.php?l=product_list&c=25)
There are plenty of emulators out there: Handy, Mednafen, Felyx and more. I would recommend the latter: https://github.com/laoo/Felix/releases
Agree it's not the only RED game around, and these being "just" homebrew games I didn't even look intro registering a trademark. I don't really mind if our games have the same name, but it might be a bit confusing and we can probably be smart about that :) Another option could be to add a subtitle to differentiate them. I was considering something like "RED - Against the Machine" at some point.
Cheers and good luck with your game :)
Hey!
Looks like a nice little game, but my RED game has been around for quite some time and will be release physically later this year... Also in this context the name is a bit more appropriate ;) Don't mind if you keep the name, but could be nice to not have the same.
(even ported to Amstrad: https://krakendev.itch.io/amstred)
The art and the animation are so cute ! And the music definitely put a big smile on my face :) I had some issue with the control, maybe I should try on a real Lynx, but in Handy I hardly managed to do anything than crash on the floor... Is it just me? I would love to warm up Letitia a bit more, please :)
That's a simple but very original concept. Kind of Ghostbusters but reversed :) What I would love to see is maybe some traps to avoid, and also more precise control because there were a few occasions where I missed the door by a pixel and the guy bounced away and ended in a trap. A solid basis nevertheless for a full game :)
And Fadest did it again! A concept that only him could come up with and bring to the Lynx ;) I have to say I need to play this more because I have been pretty bad in my first runs (and I had only 1 monster). Really original concept, and while the game is not displaying much, it does it very well. My only ask would be to change either the yellow or the green color because for some color blind people, they just look identical ;)
That's a great idea to create a tower defense on the Lynx, a genre that is was completely missing on our beloved console. I'm pleasantly surprised that the game is already polished (I might have a suggestion or two, for instance color blind people will probably hate you for some of the colors ;)) and it feels it only needs some more contents and enemy to become a full game of its own!
Hi John!
Oh I actually really like Dr Roland but didn't know it was originally disqualified too....
To be honest, I don't blame anything but me and since the experience of coding everything from scratch was great anyway, I'm don't mind.
I'll make AMSTRED into a full game later this year (even though I'm good at "almost finishing" my games ahah, time to change this bad habit).
Thanks for the kind words!
This is an amazing technical achievement, and probably the most impressive game of the compo. Now unfortunately gameplay feels a bit off to me. The gun is immediately over heating, enemies come way too fast on you to the point there's no was you can kill them before they hit you. Also many enemies (the pumpkins) are coming at position where it's almost impossible to hit them. So I realize my comment sounds a bit harsh but that's because I think this game could be fantastic if only the gameplay was tweaked a bit.