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Ancient World

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A member registered Jun 25, 2018 · View creator page →

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Hello, thanks for the nice comments :) Yes we will very likely publish a digital version at some point but we need to wait a little since the physical release has just started to be widely available.

Bonjour et merci :) Je vous contacte par email!

Bonjour,

Tout d'abord merci pour les compliments, ca nous fait clairement super plaisir !

Le jeu dans sa version "collector" européenne est toujours disponible, mais comme il s'agit d'un tirage limité il doit m'en rester 7  exemplaires uniquement. Je vous contacte par mail.

Thanks for the video :)

Thanks, a full working version will be released in the coming weeks ;)

Hello! The demo is slightly outdated as the game has evolved tremendously since the release of the demo. The game is actually in production and will be available on AtariAge store in a couple of weeks :) (check this URL: https://atariage.com/store/index.php?l=product_list&c=25)

Agree, time to make her justice :) (although title like Zaku or Wyvern Tales already did)

Merci :)

We will offer the rom to download at some point, but we haven't decided on a date yet and we will need to discuss that with our publisher. Maybe in 6-8 months, maybe a year, we'll see!

Thanks! I'd love to make the box a bit more detailed at some point but I need to practice a bit more with GB limitations. That was a fun jam!

Vielen dank! Das war nur ein port von die Atari Lynx version, die ganz schnell programmiert war ;)

We are finalizing the game and it will be published by AtariAge in October this year!

You might want to check the new version ;)

There are plenty of emulators out there: Handy, Mednafen, Felyx and more. I would recommend the latter: https://github.com/laoo/Felix/releases

Agree it's not the only RED game around, and these being "just"  homebrew games I didn't even look intro registering a trademark. I don't really mind if our games have the same name, but it might be a bit confusing and we can probably be smart about that :) Another option could be to add a subtitle to differentiate them. I was considering something like "RED - Against the Machine" at some point.


Cheers and good luck with your game :)

RED community · Created a new topic synonym

Hey!


Looks like a nice little game, but my RED game has been around for quite some time and will be release physically later this year... Also in this context the name is a bit more appropriate ;) Don't mind if you keep the name, but could be nice to not have the same.

https://krakendev.itch.io/red

(even ported to Amstrad: https://krakendev.itch.io/amstred)

Thanks a lot for the feedback!

We're considering a digital release at some point, but first we'll focus on the physical one :)

There are plans to finish Krow, maybe as a "budget" game with fewer content than let say "Odynexus". Now as for this little game here, I'll publish the real version later this week.

It is, we're beta-testing it intensively as I speak :)

Yep this has been a long wait ^^

More to come soon ;)

no, coming later this year... physical release as well :)

Glad you ask because an announcement is coming pretty soon! Just tweaking last gameplay details :)

When is the extended version coming? ;)

The art and the animation are so cute ! And the music definitely put a big smile on my face :) I had some issue with the control, maybe I should try on a real Lynx, but in Handy I hardly managed to do anything than crash on the floor... Is it just me? I would love to warm up Letitia a bit more, please :)

That's a simple but very original concept. Kind of Ghostbusters but  reversed :) What I would love to see is maybe some traps to avoid, and also  more precise control because there were a few occasions where I missed the door by a pixel and the guy bounced away and ended in a trap. A solid basis nevertheless for a full game :)

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And Fadest did it again! A concept that only him could come up with and bring to the Lynx ;) I have to say I need to play this more because I have been pretty bad in my first runs (and I had only 1 monster). Really original concept, and while the game is not displaying much, it does it very well. My only ask would be to change either the yellow or the green color because for some color blind people, they just look identical ;)

That's a great idea to create a tower defense on the Lynx, a genre that is was completely missing on our beloved console. I'm pleasantly surprised that the game is already polished (I might have a suggestion or two, for instance color blind people will probably hate you for some of the colors ;)) and it feels it only needs some more contents and enemy to become a full game of its own!

Really nice dungeon crawler that feels like a strong basis for something bigger ! My only tiny complaint on the jam version are the movements who are maybe a bit choppy (especially when you change direction), but other than that great work and I hope to see more !

Thanks Mark! The gameplay is still very basic in this version but I will update it with something slightly more polished for the cartridge edition that you can put in Argon too.

I'll look into the crash, I wrapped stuff pretty late so there might be some debug and/or untested code :)

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Thanks! I borrowed the moon and the clouds from @ansimuz (well I bought them actually ), and I spent way too much time doing the rest... the crow animation was a little jam in itself :D

Hi IanB! Thanks for the comment... The game is actually almost finished but I struggled to add comlynx support and then I started other projects. 2022 looks reasonably good for a release, hopefully we will be able to do it both physically and  as rom :)

I have a working CDT file now (I hope) but can't update the page until the end of the jam.

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Hi John!

Oh I actually really like Dr Roland but didn't know it was originally disqualified too....

To be honest, I don't blame anything but me and since the experience of coding everything from scratch was great anyway, I'm don't mind.

I'll make AMSTRED into a full game later this year (even though I'm good at "almost finishing" my games ahah, time to change this bad habit).

Thanks for the kind words!

Thanks a lot :) Other worlds look even greater, but that will be for the "afterjam" version :)

I haven't considered that indeed. Great achievement and that was really the only little thing I could find :)

Love it! Needs more levels and a catchy music ;)

Nice art, palette is really well chosen. The gameplay might need a second pass of polish to be really enjoyable maybe?

Really cool game, and I was a bit sad to see the end so fast, I want to play some more! Possibly in my top 3!

This is an amazing technical achievement, and probably the most impressive game of the compo. Now unfortunately gameplay feels a bit off to me. The gun is immediately over heating, enemies come way too fast on you to the point there's no was you can kill them before they hit you. Also many enemies (the pumpkins) are coming at position where it's almost impossible to hit them. So I realize my comment sounds a bit harsh but that's because I think this game could be fantastic if only the gameplay was tweaked a bit.