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André Santos

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A member registered Dec 06, 2019 · View creator page →

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Xisto is a casual adventure game set in the yearly carnival tradition of the Gois’ Schist Villages, in Portugal, Corrida do Entrudo. Create your own cork mask to wear while making mischief and celebrate with the rest of the participants!


If this is something that might interest you, come check it out here: 
https://iniciados-games.itch.io/xisto

Thank you!

Thank you!

Oh thank you! The UI had a bit of a rushed implementation for this slice, I'll admit. That bug has been noted. 

We'll most likely resume development this summer, so if a better version does come out, you'll find it here :)

Thank you!

Hey thanks, we appreciate it!

Thank you!

Thank you for your feedback! 

We agree with you there in the atmosphere part. We only got around to implementing sounds near the very end of the project and some aspects of it really do feel unfinished in this prototype. That's one of the things we're looking to improve in the future.

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Thank you so much! For the praise and feedback from your experience. I'm glad you liked it.

Oh also, we're sorry about the horror game vibes ahah

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Thanks! About the optimization, this is most likely because we didn't bake the lights on this project. It's definitely a must and will be included in the final version, making it lighter.

That TV one is weird, I know that there are some associated bugs with the video player in Unity but you're the first to tell us this. You're also the only one that apparently got that quitting bug, so I'm not sure what's wrong there.  All the other bugs we're aware of, the pause one was actually intentional but it can be changed.

Thank you for this, regardless, and I'm sorry you didn't get to experience the full thing yourself.

eyy thanks.

Thank you for playing and for the video feedback! Putting all of these together really helps us see where people tend to get stuck, which is great for future development. As for the music, don't worry about it, you managed to make the game seem less creepy, as some people have been pointing out.

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We're glad you liked what we have so far.

As of right now, we can't focus on developing this project due to other university projects. However, we´ve been collecting feedback and if everything goes right we'll return to development this summer. 

Thank you!

(Replying to both of your posts above here)

I'm glad you liked it! I have checked out your blog and will be waiting for that video when it's up Sunday. Thank you.

You got me a little confused at first when you edited out the first couple of puzzles. I'm glad you enjoyed the demo tho. We're also rethinking how the story should progress in the finished game.

Thank you for trying it out! Making those little details was a very fun process for us! Interesting to see how you played this out as well, only using memory travel when you got to the book section. 

Thank you!

Thanks, we'll try

Yeah if we expand this game the house definitely needs to get bigger and better organized. Thanks for the input tho, and sorry about the spooky ambiance ahah

Thank you! Hope we can provide.

Appreciate it!

Thank you.

You can change from high, medium or low graphics presets. Although we've never seen anyone complain about performance issues, so high graphics might run just fine, if thats your concern.

Thank you, I'm glad you liked it! I left a comment on your video regarding your concern with the TV commercials as well.

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Only reason I can't say much about the new one is because we don't have much going on as of yet. But we do have a deadline and other projects pilled up this semester, and that's why we can't keep developing 'Time Will Tell' at the moment.

To answer your other question, we never really thought about monetizing a full version of this game because we didn't even consider finishing it, not until we published it here.

However, with all the attention that it's gotten, we might just make something out of this, we just can't do it right now. 

First of all, Thank you, we're glad you liked it.

Secondly, this demo was an academic project developed last semester. With that said, as of right now we're unable to work on it since we're already busy with a new project. However, a lot of people seemed to like this concept and the demo got a lot more attention than we expected, so we're definitely considering coming back to improve it this summer.

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It's really not supposed to be scary but a lot of people have gotten horror game vibes because we haven't fully implemented all sounds ahah. Nothing scary happens really, it can just get really quiet.

Thanks for the short but detailed feedback video! You hit most of our problems right on, we'll keep this in mind.

Thanks! We're glad you liked it. Your video was very interesting to watch as well. Seeing the "I have no idea what's going on" turning into those "ohh, I see" moments is what this demo is all about.  

Thank you for playing! Your video was very entertaining to watch as well with the dedication to the present and past changes.

Thank you for playing! Video helped a lot as well, it's always interesting to see where people tend to get stuck. I noticed there were some cuts in the middle of the video so I hope you didn't have to wander around not knowing what to do for too long.

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Thank you! And what my colleague said ^

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Understood, thanks for playing.

I'm glad to hear you liked it that much!

Thank you very much! If I might add, from your gameplay perspective, you seemed to be getting around pretty well without ever needing a spoiler button, 8 minutes is a pretty decent time.

Appreciate it. More is on the way!

Thank you!

Noted. Thank you for the feedback and video!