The game loop is simple but super satisfying. So far, I just managed to reach 58 coins, but it feels better every run!
Still...
"The Curse Remains" :')
Andrea "Jens" Demetrio
Creator of
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This one felt great. The controls, the flow were just perfect. I have played up to the first 4 animals and first box of syringes because I didn't have enough time put aside, but what I played was well put together! I wasn't expecting the flower pot to break like that :') What were the wishlist items that spawned this game idea?
The movement system is incredibly satisfying, it's super responsive and the tech is great! The trails on the sand, the animations, the momentum! It feels incredible in hand! One thing that would be cool would be a control option that binds the camera behind the player instead of having to manually adjust it with the R-Stick, but just as an option not the default. For the rest, I would play a full game like this! Also...
I can't get past the first level, I'm too bad at horror games :') But golly, the idea is very interesting, having to choose between map, light and weapons and only being able to use one at a time feels like an interesting way to have the player react on the fly. Is there any way to outrun or distract the monster, outside of using firecrackers? I tried to turn on the lamp when it was close, but it got me anyway...
Hi, here's a short guide for the two "romance" paths, available only if the Original Version toggle is on (since they are just slightly spicier even if not really NSFW, playing with the complete safe-for-work option will toggle them off) :
Endings
Bad Ending 1: Leave Jackson's on Night 4 and, if given the prompt, push forward
Bad Ending 2: Let them in, or alternatively listen to the voices without having trusted Lejl before
Normal Ending If given the prompt, end Night 4 with Jackson. This is the default ending anyway
Shaz Dating Ending: Choose gender he/him or they/them. Serve Antifreeze to Shaz on Night 1. Say you aren't mad at him at the beginning of Night 2 ("Vince explained me everything"). When asked, mention Antifreeze again. Blush when complimented. Ask him to smash you on the counter. Answer "good luck cutting MY Sea Monster". When given the prompt on Night 4, spend the shift with Shaz
Lejl Dating Ending: Choose gender she/her. Be mad at Shaz at the beginning of Night 2 and tell him you follow the news. Tell Shaz that "Lejl is just worried for you". Ask him "Mystery? What mystery?" when talking about Lejl. On Night 3, when prompted later, tell Lejl "You have your reasons", then "Only if you kiss me". Choose all the "spicier" options that appear after that one (esp. the one after she asks you what you were expecting as a tip for the drink). Stop Lejl before she goes away. Spend your last shift with Lejl
With 2J you mean the jumping spike attack or simply Down + Attack? Currently there is a small issue where, if a direction and an input button are pressed simultaneously, the game might "eat" the direction - but it's fairly limited and *might* be the cause of the air attack input issue. Try keeping Down pressed before pushing the attack button. I have seen it happening mostly on j.2A, but I'm investigating it. Other than that, which other moves are difficult? I didn't think I found issues with the special motions, but any feedback is welcome!
My pleasure. Let me know if you still have troubles, worst case scenario I can simply show you my code!
Here's how I set up my project: SceneManager is a singleton that implements the goto_scene method. When the method is called, it emits a signal "switch_scene" which is wired to another goto_scene function in the MasterScene object. The MasterScene then frees the current scene (the only child) and instantiates a new child with the required scene type.
I hope this helps!
Hi, I am replying from my other account. It was a bug solved in Godot 4.2 related to change_scene. If you can't upgrade, the way to fix it is to avoid using the built-in change_scene and instead have a main scene with a parent Node and your current scene as a child. When you change scene, you delete the child normally and then swap it with the newly loaded scene that should replace it. This solved the issue in Godot 4.0 for me!
Please do note that this bug ONLY happens in release versions and NOT in Debug/in-editor versions!
The colors should be used with full alpha, if possible, but one could use other tricks for selectors (e.g. putting the selector color behind the item and the frame in front of it). Trying to make a proper UI within such strict limitations is part of the challenge :)
That said, the goal of this casual jam isn't to frustrate the developers, so if you can't find a way out, or the workaround you have is too complex, feel free to use transparency as a fallback solution - but try to limit it only to UI elements.
(I am the developer of ExploJudo, this is my other personal account I use for my personal projects) yeah, unfortunately among indies 3D fighters are super rare, most if not all are 2D or 2.5D. I have made a full 3D fighter before called Schwarzerblitz, that was my love letter to that 90s genre :) the only big games left in this subgenre are Tekken, Soulcalibur and Dead or Alive. I wish things can change, but it looks hard...
Yayyyy! I finished reading the original + the Tabbi spinoff just yesterday and loved both of them! Are you planning to release the sequel also as ePub? It was very nice to be able to read it on my Kindle after converting it! PDFs are a bit more dicey to deal with, but if worst comes to worst, I will get it and read it on my PC!
This game right here is some Celeste level of platform evil, with a lot of room for speedrunning optimization. But my reflexes are bad. Like, REALLY bad.
5/5 - would destroy my hopes and dreams again on it. But do't ask me to play the bonus levels :D (art by https://twitter.com/boonmar7)
Hi! Sorry for not replying in (quite a lot of time)! Had been busy with the Steam launch and such! The modding guide should be available on the Itch page too, but if it's not there, I will just drop you a link here: https://steamcommunity.com/sharedfiles/filedetails/?id=2147297081 All currently available info can be seen here! (I'm a bit lazy, so the guide is still a long work in progress, sadly)
BTW, I'm really happy you enjoyed it :D And yes, I still remember fondly those articles! Sadly, I never managed to complete the series due to a lack of time...
I have uploaded an open beta on the 15th December ;) You can have a look at it to see HOW MUCH it has improved!
Also, I have set up a small Discord server for gathering feedback and sharing updates: https://discord.gg/vXKrvpV
The open beta will run until end of January, so that I can have enough feedback to finalize the game ;) Thanks for following!
After 2 year of active development, my 3D fighting game Schwarzerblitz has entered the open beta stage!
22 characters, 33 stages, 4h of VN-like story mode, plus a lot of extra modes and single player content!Let the Black Lightning strike... FOR REAL, this time!Let the black lightning strike!
Hi everyone! After about one year of work, I've released the alpha version of my 3D - fighting game Schwarzerblitz! The name means "Black Lightning" in German and it's tied to the (in-development) storyline. The game has been developed in Visual C++ and based on the Irrlicht graphic engine.
The alpha release features 6 playable characters, 9 stages, Arcade Mode and Free Match mode. The game is currently in-development, so every comment and feedback would be really nice!
The game system is based on 4 buttons (Punch, Kick, Tech, and Guard) plus a special action called "Trigger". By pressing the Trigger button together with a normal move, the attack becomes guard-breaking and the time is slowed down, allowing the performer to chain longer combos. Triggers can be also used together with the guard to break an ongoing combo, thus working as a defensive manoeuvre. Each trigger action consumes a bullet counter. Every character starts a match with 6 bullet counters, which are partially replenished at the beginning of every new round.
But enough with talking, let's show you some gameplay!
That's all for the presentation post! If you want to know more details about it, just frop by at my game's page ;)
Thank you very much for the attention!
~ Andrea "Jens" Demetrio