Thanks! Continuing this particular story is not currently in our plans but it's not something we've ruled out in the future. I have a large interest in the dansou scene so I want to explore it more in writing regardless.
Studio Turtledove / Andrea Reventon
Creator of
Recent community posts
First off. Emil is in the game because one of the team members is a trans man and I wanted to have more than one single kind of rep in the game. It also allowed me to reference the FTM Bois Bar in Shinjuku, a real life event
Second, I don't mind male characters in lesbian stories or stories aimed at girls, I mind men taking over the narrative in a heteronormative fashion. Whatever you're suggesting here is projection. Hell, most of the GL manga I recommend have men in them to some extent, they're just not the main focus.
I'm guessing my "rants" reference things like me complaining about Pripara having a male unit now, which I've pointed out several times is a problem to me because of how they've been used to steer the narrative towards "girls like boys", not because boys exist. Hell, the series had men before that and I never had a problem with that aspect for a good three years of the series.
I've said it plenty of times, I don't much care for stories revolving around men or heterosexual romance stories. It's not hypocritical of me to have a male supporting character regardless if he's cis or straight, which in this case, Emil isn't.
So no, to close this out. I don't believe you can't have men in a Girls Love story. I'm just not interested in anything focusing on them. If I couldn't like GL with boys in it I would never be able to like Their Story or After Hours, for example. Both of which I love.
*looks at time*
Well this ended up a disaster.
I wish I had been able to start planning earlier, or that the Jam had been during a less stressful week for me. Because I've barely gotten anything done at all. There won't be anything going up. I might put Canvas on the backburner for a later project, but I don't know for sure. Kind of sad about it because MYST being such an important part of my childhood and adult life as a game developer this felt like the Jam to get something done.
Oh well, at least other people managed to get some cool looking stuff out!
Well, this sure hasn't gone great.
The Good News:
I have been able to come up with what I want in the demo, so it's now just a manner of making it in time. I've figured out the presentation and first work you'll step into so to say.
The Bad News.
I have no clue how to actually get it done. My main experties lies with engines that don't really function that well for what I wish to do, which is a more standard MYST clone with pointing, clicking and the wonders of FMV.
Anyhow, should I find as I'm working tonight that there's no use trying to make this a playable demo before the Jam ends, I will likely just make a little video demonstration as a pitch of the general concept instead, as I have that down. Concept art and such should start to drop in here as I get down to producing stuff later tonight either way. I think people will like the intro idea at least.
CANVAS
(Working Title)
I don't have a name for this project yet, hell, I barely have an idea for it yet. I just got back from a nap and started brainstorming a little for what I wanted to do. One of the reasons I love MYST is because of how it uses enviromental storytelling within unique and different worlds that don't need "logical" connections. So I want to build on that.
An idea right now is considering the player entering the paintings of an unknown artist. I'm not sure exactly how I want to do it yet or what engine or tool I could use. I still want to keep the first person perspective with the non-specified player, since I find that important to the experience.
Anyway, I guess I've officially started this little project that I barely know what it is. If anybody have suggestions for engines/tools, let me know! I'm gonna go play around a bit with this.
Edit: Shortly after posting this I decided I wnated to call it "CANVAS".