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andreasable

53
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A member registered Oct 30, 2019 · View creator page →

Creator of

Recent community posts

Hey, i can agree with it being too loud, lowbit songs are hard to work with and i had to work, make the graphics, the scripts, the music myself so i kinda wish i had more time for working with the songs :)

Hey, i can agree with it being too loud, lowbit songs are hard to work with and i had to work, make the graphics, the scripts, the music myself so i kinda wish i had more time for working with the songs :)

Very cool!

The Color palette is great and easy for the eyes. I played until i reached 11k points then i quit. The reason i quit was that i needed some gratification earlier, perhaps a new weapon or a boss. Perhaps it comes later. I didnt encountered any bugs, i liked the game, i was inspired by the graphics and some animations. The ability to switch with shift was new to me and i liked it.Thanks

Yeah time flied and i had to make the most out of it, took some time to create all the music aswell.

Thanks alot!

Thanks alot! yeah i had some issues with the runes being on beat if i left the collider too small. I would love to implement the perfect/poor system if i had more time.

Very cool, i like that instead of climbing up a tower, this is about getting down. I like the particle effects, the smooth movements and the overall feeling of the game.

I know, as the meteor enters the stratosphere i would spam the shit out of the drums aswell. Unfortunately it makes the gameplay totally broken :)

Thanks alot Yutami! The music is made in Beepola.

Thank you! Yeah i get that alot, its hard to remember the runes the first minutes:)

Very cool! i love the overall feeling and the movements

Thanks its made in beepola

Thanks! The music is made in Beepola 

Thank you, i made the music in a little tracker called Beepola

Thanks alot! I agree about the animations i thought about them many times, would be more legit with 2 frame animations.

Cool, i havent played anything similar, im not the best at puzzle games but i think the colorscheme was nice on the eyes!

You probably worked hard on this one, many elements included, impressive mechanics, overall feeling, encountered no bugs. I had to stop after a while because i somehow get motionsickness from some games like minecraft, wolfenstein 3d and doom 1. But thats on me

Cool game, i like the switchup in the colorscheme! took a while to get used to the controls, love the idle animations with the gun, love the jumpcycle with the two feet up in the air lol

Yep when half of the song length is played and you didnt have enough score the runes stops spawning. The meteor is a cutscene, when you see it you cant win

YUP :´D

(1 edit)

OK wow this WAS COOL!

the graphics and animations was amazing, why am i shouting is capslock on no its not its just the page forcing me to be in capital letters. oh yeah back to the game, it was unique and cool with the custom upload function and the web tech but it was the visuals that melted my heart bye

Finished the game. Because i couldnt stop playing it. I think that says it all. Supercool game, nice graphics, amazing music aswell! The towertheme might not be the most striking about the game but hey, doesent matter i had fun. Bzzt

Reading your comment i was like, ooh why didnt i just used the arrows, somehow my left hand is stuck on wasd.
Thanks for your comment :)

2 stars? Its better than 0 lol either way the rating system hasnt even open yet so im abit confused about the comment tbh.
Anyways thanks for the compliments! :)

Perhaps not THAT metal wizard because he is sweating his ass off drumming for his life with the approaching meteor :)
Thank you!

Im not good at rhytm games either.
You probably didnt doomed us all as many times as i did.
Thanks alot for your kind words!

This game is amazing in so many ways, the sounddesign is just on a michelin star level wtf its soo good! the details like the facial expression when throwing towerpiece at maximum power is hillarious! the graphics just works as everything does. Theres also a unique awarness of "ive never played anything like this before" feeling that i really much apprieciate.
Great great work!

Emotional game with invitations of relatable personal experiences. I have no idea why i couldnt beat one of the levels where the spikes where too wide for me to jump over. I wish i could experience the 3 endings but i guess im just too bad. Music is great! I like that the tiles basically are hearts that build the tower. Deep shit, nice work!

Ooh shit i love this! thats so smart and unique! first it seems like a brief air of "this is a short platformer nothing much" and then as you advance you realize the simple but amazingly unique game mechanics! YOU are the tower and your shots could be elevated or depression of the floor of the tower that shoots! And also the pedagoic progressive instructions of how to play is perfectly coherent.  The only think i could wish for is some suitable music.
Well done!

A tower defence game where you can diagonally aim the trajectory of the towers shots which i like, less is more kind of graphics with overall consistetancy of graphics and vibe which is also a +. Would love some music or sound effects!

OK the idea is cool here u deliver boxes in a tower and avoid the enemies which hillariously grabs the boxes from you which is a nice little treat!
Music is cool, i like the idea of the boxes tags and the corresponding delivery points! What i really would wish is some kind of tutorial or ellaborated explanation in the description of the game! it took me a while to figure the game out. I had no idea the boxes where spawning in the bottom right of the game i just climbed the tower! 

I like the colors, i like the variations of controls, its a cool unique little game but i have to say it would be cooler with some sounds.  Love the overall design btw.

OK this is a mood! The music, the graphics, the animations everything puts me in a kind of mood that i love. Its winded down, its kinda frustrating because u want to advance but feel like youre lacking abit of control because of the unique and great one button input(!).
Great work Jerebee for the music. Incredible graphis Blanket the Almighty. Your name is a fitting word for the games vibe itself. Everything runs smoothly and seems well programmed aswell Macrow. 
Idk i just love the vibe of it even though i ragequitted fairly early.

Pretty addictive, i like the music and the balance of the amount of shots u got. Its also balance with the difficulty of the level design, not too easy not too hard. Well done!

Hello thanks for your comment. I tried your games and i found it very easy to get into. I liked the attention to details when it came to the sounds, the overall feeling, the pace, things like the vines animated when collided. 

My mind wandered of to games like "speedrunners". The contrast with the green background and black foreground and also outlined spikes increases the variation from a more silhouette take.

Thank you.

Cool game! but what does the tower has against us frogs!

Haha thank you for this it made my day! Thanks for checking out our "game". I see it more and more like a little experience than actual gameplay because there´s really none. Because we were only two persons making this in a week the time was simply not on our side! Like the credits for instance i added it to a already complete UI-scene which i never saved in Illustrator so i had to be creative with it putting it below "quit" because i didnt had time editing in PS. I agree with you on all points lol! I also agree about the order you suggested which is Start, Options in the top and Quit in the absolute bottom. 

Man i laughed hard when you exposed typos, i was myself hoping that nobody would expose "byt" and you did it on stream. English is not our first language. When you didnt figure out to put stones in the cart it hurt my brain and it was a big relief when you finally did. I was hoping for a comment on the second track i made for the second ruin but im glad you noticed and commented the first one. 

Best comment: "Is this historically accurate??" 

Ill be sure to check out your stream. 

Shout out to leida who did an awesome job programming and putting colliders on all my shit, especially the spiral stairs. Shout out to the host of this GameJam, he is a 14 year old kid interested in history and programming. Faith in humanity restored.

Thanks for liking it :)

Unfortunately my units didnt move so Italy was just stuffed with units attacked by the Barbarians but i enjoyed the physics of units pushing eachother, the accuracy of the map with corresponding names and the music.