I absolutely love small experiences like this. The ending was icing on the cake: Simple and silly.
AndreFremaux
Creator of
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This is a gorgeous game! Both music and visuals are on point! Its was quite hard on the first few attempts, especially since you lose almost all momentum when dashing into obstacles, but since obstacles dont respawn, I was able to eventually finish it. Despite that, it was a very enjoyable experience, awesome work!!
I also made a game in 20 lines of code! And while I already knew about this feature, I learned a new way to use it.
conditional operators (GameMaker Manual Link)
variable = (condition ? expression1 : expression2);
While above is what I already knew, below is what I learnt from reading the manual during the jam.
function( <parameter_1>, <condition ? parameter_2_a : parameter_2_b> );
Using conditional operators in place of function parameters saved a LOT of lines of code for my game! It allowed me to toggle between a music tack when the game is running and an ambient track for when the player dies. It also allowed me to change the direction and object rotates after a specific amount of time. Fun stuff!
Neat game! I like how distinct each world is.
I found it hard at times to avoid entering the level portals, maybe adding in some sort of button to press instead of just colliding with them might help. I also feel like the width of the game window is quite small, making the window wider would help with seeing upcoming obstacles.
Its clear you put a lot of time and effort into this, good luck on finishing it!