Thanks;
and I think that is a solid point. I did not have a problem with the horror's frequency, as it was reasonable; however, it felt as if most of them were kind of "afterthoughts".
If we compare it to, let's say, Misao or Mad Father, those games had memorable horror elements and are remembered as "horror games" wheras Paper Lily would be generally described as a "mystery" or "adventure", but the fact that it has horror elements makes you feel as if it would have been more enjoyable and memorable if had more horror elements that defines it as a horror game. If the game is not supposed to be horror, then so be it, I'm all here for the visuals and gameplay anyways; it is just that I hold those pixelated horror games in high regards and I believe in their vision.
Eitherways, best of luck for the devs.