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ankr098

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A member registered Jul 07, 2022

Recent community posts

update the downloaded version.

The same with the rebels, they seized my land, but they still had 9 lands and left 9, I write this to my previous posts about the limit of 25 lands for bandits, 6 lands for Krut, and 8 lands for Erak, more lands they cannot capture, if these factions have less land, then the invasion proceeds normally.

I found another bug when I captured all the rebel lands on the diplomacy screen like this.

The Rebels were destroyed by Bandits in the year of 60.

They have been dead for 1 years.

I also encountered this error in older versions of the game, I thought that it had already been fixed.


no, no one invaded them, and with the cool it’s the same as with the bandits, they are all fine when the cool has less than 6 lands and the bandits have less than 25 lands, after capturing lands from other factions, they cannot increase the land limit, I suspect that and another goblin kingdom cannot get more than 8 lands.


the same with goblin kingdoms, they seize land from another faction, but Krut, as it was 6 land, still has 6.

found a bug, when a bandit horde seizes land from goblins, then goblins lose land, but the bandit horde, as it was 25 land, still has 25 land, I don’t know it will have the same effect when a bandit horde captures land from some other faction.

when the bandits have less than 25 lands, everything is fine.


with great respect to you, and to your titanic work on this game that has given and continues to give me many hours of fun and pleasure.


I noticed another bug in the game, when a miner from Monfort Mine comes to the throne room with the news that 3 miners died, then the number of miners in Monfort Mine remains the same 500, but in Shallowrock Mine if you have 600 miners, then it really remains 597, that is, the miners die in Shallowrock Mine and not in Monfort Mine.

this bug was in earlier versions of the game.


yes


When transferring all factions to the new combat system after capturing the last land, the rebels and Goblin kingdoms do not storm the capital, for example, Erak the Cave Troll (Only in the Capital)

(300 battle points)

Aerak Ogre (capital only)

(350 combat points), elite rebel guard (capital only)

(175 Battle Points)

Rebel Lord (Capital only)

(225 battle points).

No fights for the capital and no fights with these units

and over time, the champion of The Brawlers Pit begins to kill his rivals with one blow, this was also in previous versions of the game.

I have the latest version of the game 1.4

here is a link to my save file.

https://drive.google.com/file/d/1zloYgcdBfl2xSoZoODxe_paQvnxET3pe/view?usp=shari...

When you transferred all the fractions to the new combat system after the seizure of the last land from the rebels and the Goben kingdoms there are no assaults of the capital, for example Erak Cave Troll (Only in Capital)

(300 Battlescore)

Erak Ogre (Only in Capital)

(350 Battlescore), Elite Rebel Guard (Only in Capital)

(175 Battlescore)

Rebel Lord (Only in Capital)

(225 Battlescore).

There are no battles to seize the capital and no battles with these units

Who added this game is available to the blind,

This game is not completely available to the blind.