Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Angela M McCann

156
Posts
10
Followers
225
Following
A member registered Nov 01, 2019 · View creator page →

Creator of

Recent community posts

You know I've played a lot of yandere games and I think this is the first one where the yandere in question has immediately triggered a "no no no" reaction in me right from the beginning. 

I wasn't entirely sure what to expect with this game when I booted it up but it ended up being genuinely uncomfortable to playthrough (in a good way). Louhi is quite horrifying, I never felt safe with him for a moment and was immediateley trying to say no and get away. There's a real sense of helplessness with just how little your choices matter. I also like how his backstory explains his actions and attitude, but to me at least it never felt like it excused them. Yes his backstory was genuinely quite sad, pitiable even, but every time he started playing up his sadness to garner sympathy I was sat there yelling at the screen "Maybe I'd feel more sorry for you if you weren't constantly bad touching me!" It's quite refreshing to get such an unsettling character all the way through, full props to you for being able to write someone so effectively disturbing. However I am a little confused as to how the MC sees him at times. Him just pushing through our boundaries no matter what we say works to make the situation feel more uncomfortable and violating, but it's a bit weird that even if I've said no at every opportunity the MC still seems to react positively to these actions (especially when she says she feels safe with him in bed, that really rubbed me the wrong way). I don't know if that means Louhi was deliberately manipulating her feelings to make her enjoy what he was doing, but it did make me disconnect with her more than once. However other than that the story was really good. I like the concept of Upirs and how a lot of details linked together as it progressed, plus the art and character designs were really nice to look at.

I was very surprised at finding out this is apparently a demo, it felt like a pretty complete story no matter what ending was reached, so now I'm quite curious to see where this will end up going. But overall I'm glad I gave this a go.

I enjoyed this, the art is really cute and I feel like we got a lot of characterisation for Pluto despite the short length. Will definitely be keeping an eye out for more updates, looking forward to learning more about Gaëlle too.

My jaw is on the floor, I could not predict where this story was going. Absolutely incredible writing. 

I am utterly enthralled by this story. This is one of the most beautifully twisted tales I've read in a while, the way you wrote this almost gave it a fairy tale vibe but mixed with some creative body horror and very dark themes. It was strange to begin with but the further along I went the more it drew me in, and seeing the odd relationship between the MC and Starling was fascinating to watch (adding Starling to the list of questionable fictional crushes). Both endings had my jaw on the floor, I really couldn't predict where things would go. Admittedly I was confused about how to get the second ending as there weren't any choices at all, I did see the note about it being Starling's choice but couldn't see how that would change. But then I replayed it and it changed on it's own, which is not something I think I've seen before. The idea of having a choice completely out of the players hands is really interesting, I'd love to see that concept explored. The art is also gorgeous, really loved the character design for both MC and Starling. Loved this so much, will definitely be keeping an eye out for the bonus episodes and any future games you release.

I love a good cleaning horror game. This was very enjoyable to play, you built up a lot of dread as the player moves quietly through this house and the cleaning mechanics were simple but satisfying enough to make me keep pushing forward. The story is also excellent, very disturbing idea and paced really well with each new text reveal. I will say the jumpscares seemed a bit unnecessary. With how disturbing the story is and the quiet atmosphere building throughout I feel like you could have taken them out and not lost anything, but overall this was a fun little game.

Had to comment again as I've just finished playing the updated version and wow! Lorraine was already one of my favourite games but the amount of new content here makes me love it even more, I adored getting to spend more time with Gentian and seeing a bit more of the world itself. Lorraine is still a wonderful character and it was great seeing even more depth to her story with all these extra scenes. Love it, love it, love it. Also seeing everything you've added here is making me very excited for Preternatural 1909.

What a haunting experience. From the ominous wording of the task to how little you can actually see with the flashlight, I felt very uncomfortable from beginning to end. The atmosphere you built here is brilliant and adds to the tension of descending further and further. I love how there's just enough details to get you intrigued but no real explanation for what happened here; all you can do is keep going deeper. Love this game so much.

Very spooky game, the feeling of isolation is quite effective and the use of sounds did unnerve me a lot. I like how the ship is just this ominous red light in the darkness, I wasn't even sure if it was real or not. I will say the pacing was a bit quick, I feel like we should have had at least one more fairly normal shift at the lighthouse before things started going wrong to build a bit more tension, and the final scare didn't hit that hard at all, but it's still an incredibly creepy game and I enjoyed playing it.

Another really cool little horror game with some effective jumpscares and once again brilliant atmosphere. It was very easy to get lost, at least in the second act there were the dog sounds to follow (poor dog), but that added a lot to the dread building up throughout. It really did feel like a playable folk tale and I really enjoyed it.

That thing was a lot bigger than I realised!

This game is fantastic! Short and simple but the atmosphere here is horrifying! Having to swim down into the darkness with only the lines to guide you was nerve-wracking, and the way the creature only just appeared in the corner of your eye while in the water did actually make me panic. Utterly brilliant, you are quickly becoming one of new favourite horror devs because you are excellent at building tension. Love this so much.

This was very unsettling, you created some brilliant atmosphere here and I loved how slow-burn the scares were. The moment when the lights went off was very well-done. Also it was pleasantly suprising to have control over most of what you type, it was a nice touch and made the few moments when something different to what you typed much creepier (especially when my name came up). Does make me wonder how much it can react to what you type.

Slight Spoiler: The final scare did loose some of the tension by having the figure run at you, personally I think if it just went black when you saw the figure that would have kept the unease going (especially because the text afterwards was still very creepy) but that might just be a personal preference. It didn't take away from how effective the game was overall and I'm really glad I gave it a go. 

You know I read the trigger warnings and the comments... yet still wasn't able to predict just how bad things could get for this MC. 

I can't say I'm really into torture/horror porn as a genre, I often find the story feels lacklustre and explicit just for the sake of it which takes away any impact the content could have, but here I was riveted from beginning to end. You said the writing here is emotionally charged and I felt that throughout, and the way you were able to balance gore, emotion and even eroticism without it feeling like cheap shock tactics shows that you're a seriously talented writer. For as simple as the scenario is there is incredible atmosphere throughout that kept shocking me with how creative each and every ending got. Even the pet ending was terrifying because it's not clear what being a 'pet' entails here, for all we know it could be way worse than anything else she suffered. Friedrich really did steal the show, I love how unapologetically twisted and cruel he is while still somehow being entertaining, while the amount of times he caught the MC and dragged out her death gave him this almost unstoppable force of nature vibe. It really felt like there was nothing you could do to get away no matter what you chose, which made the final ending even more of a shock. I also like how the MC slowly revealed little bits about her personality and backstory throughout, and how it always seemed to be the small moments that broke her more than the violence itself (All's Well That Ends Well in particular was heartbreaking). The art is also just gorgeous, with even the most explicit CG straddling the line between horrifying and haunting, while the character designs are incredible. Again Friedrich stole the show here as well, he is so expressive I love how his body changes at times to show his more demonic side while still keeping that expressiveness (now that's a 'hear me out' even I can't explain). 

This was both an unsettling and thrilling little story that I enjoyed way more than I expected to. I'll be keeping an eye out for any future games of yours, and I'd definitely love to see Friedrich make a return. 

I AM IN LOVE WITH THIS GAME!!!

First off the art is gorgeous! Just utterly beautiful designs for both the characters and the setting, especially when building up horror. Also I like the little instances of animation, it makes the eyes incredibly unsettling. The use of font colours and animations is also really good, it adds a lot of emotion to what's being said and the highlighting of certain words made me very uncomfortable. 

I really enjoyed the writing here, it was a lot of fun and full of personality while still building a lot of dread throughout. Our protagonist feels very realistic and relatable, a lot of the things they said were things I'd probably say in that situation. It was very easy to connect and feel bad for everything they went through. I actually winced at how bad the limbs were broken and when describing the feeling of the eyes you painted some very unsettling images that made me feel like I was going a bit mad (eyes crawling inside you is not a mental picture I ever wanted, and that's coming from someone who loves body horror). The world building too is something that I need more of, the little details you give raise so many questions. Magic is an established thing that is known to have side effects and only a few people use it, plus multiple fantasy races live in this world, yet technology has also got to the point of putting camera lenses in people's eyes? I am fully invested in this particular story but I would be open to seeing more stories in this setting to see more of how the world works.

Corvin of course is the highlight. Will fully admit I downloaded this because of the yandere tag (I'm a bit of a sucker for these kind of stories) but I don't think I've ever read a yandere story where the love interest starts out as terrifying and then reveals their nice side. It genuinely caught me off guard, especially because just like the protagonist Corvin feels really genuine and relatable. He wasn't Mr Perfect and Charming straight off the bat; he got frustrated and anxious and genuinely felt like someone trying his best to help in a bad situation, even when he made things worse. After my first playthrough I felt nothing but warmth towards him and honestly forgave the horror he put me through. Then I replayed it to see the dialogue options I missed it reminded me of his line "When you wake, you will forgive me.", and now I'm starting to think I got manipulated. It's been a long time since a character made me feel like that, which is a testament to how well-written he is. Unsure what to expect from him going forward but I am here for it!   

I don't think I have enough words to describe how much I love this. I will be eagerly waiting to see what happens next and I'm excited to see any other work you release. This has immediately shot up there as one of my favourite visual novels.

Feels like it would have been useful to keep our wife around a bit longer, she could have been helpful with the lighthouse. 

This was a great little horror game. The pPSX visuals look amazing, especially with the weather, and the sound design was brilliant. Took a bit of time to figure out what to do as the indicators felt a bit inconsistent, however once I got into it the story was really engaging. The ambience and subtle changes in the environment were incredibly effective and it all escalated nicely into the ending. I do feel the ending itself was a bit abrupt, the lights slowly going off was a great way to build tension but then when I turned I barely saw anything before it cut back to the title screen, but overall I really enjoyed playing this game. 

This was a fun little experience, you've created a really effective atmosphere in such a short time. There's something strangely satisfying in the repetition of transferring the data, yet how long it takes for each disc to complete added a lot of tension. I enjoyed getting each ending and just overall really enjoyed it. Glad I gave this game a go.  

And I will admit that first jumpscare did get me, well played. 

(1 edit)

I had a feeling about who the witch was but the princess? Didn't see that coming.

Wow. Just... wow. I had no idea what to expect going into this. I absolutely love It Gets So Lonely Here so seeing that this was a sequel definitely had me intrigued, but I was not prepared for how intense this story got. The fact that you were able to contain everything that made the first game so brilliant in a smaller scale story was incredible, there were even parts that hit me harder than the first game because it felt even more like the story was out of my control. No joke I spent several minutes stuck in a loop because I did not want to give in, I was sure if I just kept persisting that something would change. Seeing the ending explained why it went like this and that was a MASTERFUL twist, but that build up hit hard. Absolutely amazing story, you've completely blown me away with The End Of An Obsession. It kind of makes me want to replay both games back to back so I can really see all the little connections. 

Also the song at the end was AMAZING! Definitely going to be listening to that on repeat for a while. 

This is a beautiful but deeply unsettling demo. 

Seeing everything get revealed with the scanner is extremely satisfying and the different colour palettes in each level creates a gorgeous aesthetic; I feel like I could spend hours just pointing that scanner all over the place and getting every last detail. But at the same time I was very uncomfortable with how some shapes appeared and while the beating heart sound that accompanied the scannable objects did get me tense, somehow it was the objects that weren't marked which made me more nervous. The idea that something like a deer and an outhouse gets marked but not a graveyard just gave me a bad feeling and added to the atmosphere. Also I don't trust Scanny. I don't know if it's because he doesn't seem entirely certain of things himself or just because he reminds me of Clippy but I don't trust him. Overall I loved this demo, I will definitely be keeping an eye out for the full release as I'm very excited to see the other levels.  

Final note is that I was not expecting to get jumpscared by a goose. 

That was surprisingly effective. I kept waiting for something to happen that would end things but it never did. The flashlight dying seemed like it should indicate an ending but no. Then I thought maybe I'll hit a dead end or fall through a hole or the tunnel will get too tight to crawl through but... nothing. And that somehow made things far more unsettling. I don't know if there is an end or if it does just keep going forever but I'm very impressed at how much atmosphere you created with a such a simple premise.

They're back! I'm a bit late noticing this release but I'm so happy to see Jaunus and Anastasia again. This story was incredibly sweet and fun, I laughed out loud a few times at some of Jaunus's reactions when things went wrong and had the biggest smile on my face at the end (these two are so cute together!). Really enjoyed reading , definitely still want to see more of this couple. 

Really enjoyed this, short and sweet but very well executed. Will fully admit I got drawn in by 'Edward' and actually found him kind of endearing, meaning the twist was a genuine shock on the first playthrough. Also love the black and white art, it was a lovely stylistic choice. 

Downloaded this ages ago but didn't get around to it until now, and I'm sorry I took so long to do so because this was a delight to play! Loved how you wrote the Daycare Attendant, both Sun and Moon were so utterly endearing that I didn't want to leave them behind at the end. Every character had a lot of personality, even the MC felt relatable without being flat. The artwork was also beautifully bright and colourful, absolutely lovely. Gone through all three endings now and they were all amazing (Eclipse was a surprise but a great edition, would love to see them expanded on more). Still missing two cgs and can't figure out how to get them, but that's just a great excuse to replay it. Loved this so much, easily one of my new favourite VNs. 

Also huge props to the voice actors, they did an incredible job. Especially loved SerifTheImpressionist's voice for Moon, it was oddly soothing to listen to. 

You know I played the original version so I knew what was coming yet you somehow still managed to suprise me several times and nearly bring me to tears with the good ending!

This is beautiful, an absolutely wonderful remake that works so well, the story fits the horror rpg format so well. The art and sprites are gorgeous, it was fascinating getting each new ending and I have so many more questions about this world with the inclusion of Memorial and Buttons (what are they doing?!) 

Absolutely incredible work, I love this so much.

Well I was promised a slide in the wood and I definitely got that... and more. Very creepy game, amazing how much you could do with such a simple premise.

This was a lot more unsettling than I was expecting. Really effective slow burn horror, I like how we're not given any particular goal or objective and can just explore freely, especially as the use of the tools get introduced. I don't think I even saw everything in this area which makes me even more intrigued for the full game. And the ambience is... I'm still feeling uncomfortable even now because of how effective that was. The constant sound of scratching or possibly cracking had me looking around every time I heard it. I was so on edge when that 'thank you for playing the demo' message came up and I still don't really feel like that tension has gone. Will definitely be wishlisting this and keeping an eye out for the full release.

I love this! You've created another delightfully creepy experience that was so much fun to go through. 

The story is so simple but so effective, it's always astounding to me just how much you're able to do in such a short space of time. I love Allie, she's such a fun protagonist and did not deserve to see any of that. Also very fond of Clawdi (her reveal made me grin like an idiot). Enide was extremely fun, it's easy to see how Allie grew so attached to her and just her nonchalance over what she does is freaky but entertaining. 

Must admit the mini game caught me off guard and took a few goes to get the hang of, but it's cool seeing you explore new game mechanics and objectives in your games. The music and art are gorgeous as always, I will never get sick of these character designs or the Noiresverse in general. 

Love it, love it, love it! Thank you for continuing to make such wonderful games for us all to play.

Just finished playing the demo remake and it's awesome! I already adored the original demo but you've done so much, the backgrounds and increased use of motion graphics just looks gorgeous and I like how we got more of an opening this time as it gave some background to the main character. It does seem like the added opening means there's less happening once we're in the dream, I definitely remember some more options and creepy moments in the original demo that didn't show up here. However as it is a rewrite it makes sense not to be exactly the same, plus I'm hoping it means we'll get more of that in the full game. I'd forgotten how much I love this Jester but the moment he started speaking it all came flooding back. Then I saw the end and lost my mind because LOOK AT THAT ART OF HIM! I was already excited for the full game so this has only elevated that excitement, you've done a great job with the remake and I can't wait to see how the game develops.

This is such a cool idea, I haven't seen anyone doing a creepy cart racer before. The contrast between the cute aesthetic and the increasingly weird glitches was absolutely brilliant, and I loved how it kept adding new twists to the tracks. There were some incredibly unsettling moments here, "She doesn't want to talk anymore." definitely had me shuddering and that ending was just evil. My only potential drawback is that it jumped into the weirdness a bit too quickly, it may have been more impactful to perhaps let us finish a race as normal before things start getting strange, but that might just be me and it certainly didn't take away from the creativity and creepiness of all the tracks. Overall I had fun with this, absolutely amazing job.

Aw thank you, so glad you enjoyed it!

Your work has always been amazing so I knew I was going to enjoy this as soon as I installed it, and when I first started playing I was already in love. The art is beautiful as always and the characters are so fun and endearing, really found myself attached to Charlie and wishing they could like themselves more. There was already more than enough in those first twenty minutes for this to be a great game... but OH MY GOD! My jaw dropped the moment the credits rolled on my first go around and it stayed firmly on the floor as I discovered everything else. It's been a while since a game's caught me off guard that severely. AND THIS IS ONLY DAY ONE?! I am going to be keeping a very close eye on this game, it is utterly excellent.

(1 edit)

This is awesome! I absolutely love this game, everything works perfectly together. First off I love the art-style, there's so much personality in every sprite and image that adds so much to the atmosphere. The sound design is also incredible. And the story has so much suspense and intrigue, every new question has me hooked. All the characters are wonderful, Fourth is a great protagonist and I'm genuinely fond of each of the caretakers (almost feel bad for trying to go against them). Also Mother is genuinely one of the most disturbing fictional characters I've seen in a while, really felt uncomfortable every time she came on screen and I'm so curious to find out why she ended up like this. Can't believe how much content is just in the demo, and that's only a third of the full game? That's amazing, I'm already eager to see what the other choices offer and I am so excited to see more! Will definitely be keeping an eye out for this.

Really cool concept, and very impressive how haunting you can make such a short experience. Would definitely love to see more done with this idea.

This might be my favourite of all of your games so far, once again you pack so much into a short but extremely unsettling experience. The fact that you keep building such great atmospheric games without monsters or chases really shows how incredibly talented you are. Got to say I really love how many of your games has this puzzle focus on doing tasks over and over, this one in particuar was weirdly satisfying and by the third day I was really getting into the flow of taking the samples. Felt like I could've kept doing it for hours. Absolutely brilliant. 

This is the most depressing game of battleships I've ever played, god I felt horrible by the end. Couldn't even bring myself to replay so I can try to win. Everything about this was so oppressive, absolutely brilliant work. 

I felt so satisfied when I finally beat the timer. And that satisfaction was immediately snatched away from me by the ending. Can't think of the last time I had such emotional whiplash from a game, that was extremely effective. I love how much story and atmosphere you're able to convey in such a short space of time.

That was probably one of the most effective ending jumpscares I've seen in a while, another short but really cool experience. I was surprised how quickly the crane broke, must admit I expected to have to draw the sample a few more times before going into the room but when I did it was very effective (did not do my arachnophobia any good). 

Finished playing through all the games in this collection and really enjoyed all of them, your work has such a compelling tone and atmosphere to it. You've definitely become one of my favourite developers. Going to comment on the pages for each individual game but just wanted to say the collection was put together really well, loved the menu design of putting games in the disc drive. And Tartarus Engine was a great game, reminded me of Infineural with the use of time dilation but on a much more immediately horrifying level. It took me a while to figure out what to do with inserting the device into the rack and the apparent time limit had me stressing a bit, but getting through it made the ending even more haunting. 

This was more unsettling than expected, I'm going to be thinking about this game for a while. Got the forget ending first and after I got the remember ending I did actually replay it to see if I could just walk away without ever going into the Infinural building at all; should've known that was never an option yet I still felt the urge to try. Despite the fact that you don't actually answer that many questions in gameplay somehow it did feel like I was there for ages (almost makes me wonder how it would feel if there were more questions to go through). Great game, really enjoying going through your work so far.  

Fantastic short horror game, it's amazing how unsettling an atmosphere you could create with such a simple setting. The match mechanic was really effective at making me feel disoriented, there were actually points where I was wondering if I'd been teleported somewhere or just turned around in the dark. Really enjoyed playing this. 

I really enjoyed this demo, short but sweet with an interesting world and story. The chemistry between the two main characters was very endearing. Anastasia's a fun protagonist and I am absolutely in love with Jaunus, very curious to learn more about him and his work. Will definitely be keeping an eye out for future updates.