You would need to add an ai areaMarker tag to the 2nd spray type in the xml, create that new ai area in the i3d. Look at the Bredal k105 xml, sprayer section for reference. Also seems to be a game limitation where when you change to the wider width on the fly, you need to detach then reattach the spreader before ai will read the new work area.
AnnonMods
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A member registered Feb 26, 2023
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The wheel warning is causes from you having 2 foliageBendingNodes defined, but under Lizard and Goodyear wheels you are referencing an index 3 node, which isnt defined. <foliageBendingModifier index="3" minX="-2.17" maxX="2.17"/>..
just change every instance of
<foliageBendingModifier index="2" minX="-2.17" maxX="2.17"/>
<foliageBendingModifier index="3" minX="-2.17" maxX="2.17"/>
TO this
<foliageBendingModifier index="1" minX="-2.17" maxX="2.17"/>
<foliageBendingModifier index="2" minX="-2.17" maxX="2.17"/>
or define a third foliageBendingNode