Conceptualizing a World for Fire Fighters Fighting Fires
As an animator, an artist and as a storyteller, one of the most important things for me to establish a motivation of commitment to a project this big is conceptualizing a world for the characters to exist. They need a reason to journey into the world and overcome whatever obstacle they face. It wasn't really hard for me to figure out where they came from - I already established my characters. Populating them in a world was the next step.
Firstly, because they're human, they needed to be from a world similar to ours. Earth itself is too vast and intricate to produce, so I decided to create a world that was inspired by Earth, but wasn't necessarily Earth, so I could have the freedom to make whatever I wanted of it. Thus, Earthland was born.
Please excuse how rough the above image is, but basically, Earthland is a planet made of "biomes" or "continents" that are vast land masses that my characters will be able to explore. There are actually 7 Biomes,
1. A Forest Biome
2. A Fungal Biome
3. A Plains Biome
4. An Ice Biome
5. A Volcanic Biome
6. A Desert Biome
and 7. A Swamp Biome
Whether or not all 7 will end up in the game, only time will tell, but the idea is that each Biome will have 3 to 4 areas (or zones) that the player will have to clear out and repopulate with their respected fauna and flora.
There are a lot of ideas that I have that I'd like to implement but that'll be something I'll get into detail much later in the game's progression. Earthland is a planet much like our own - with an atmosphere akin to ours where the weather will act similarly. I think having a weather system will be super cool and it's absolutely something I want to implement.
Also, to start, I'll develop two biomes and from there I'll see how long it takes me. Later on, I'll share more concept art for each Biome so if that's something you're excited to learn more about, consider subscribing to this thread, my Youtube channel, or follow me on Instagram. Itch will be the home of my blogs. Youtube is where I'll get more indepth with the process of it all by way of development vlogs.
Thanks for checking this post out! See you at the next one, where I'll be talking about the enemy types I'm thinking of developing for FFFF!
-Anna