Ok thanks a lot for your answer :)
Is there any changes in this version (except for the new sprite) ?
Thanks for the feedback, I'm glad you took the time to analyze this :).I think I'll work more on this game, I liked to work around this concept.
I loved this game, great concept and execution ! I didn't understood that rooms were generated proceduraly before looking at the comments below. I think the feedback when you hit a wall isn't explicit enough.Great entry, congratulations !
Awesome graphic job here ! It correctly fits the "broughlike" constraint by being a sokoban and roguelike crossover. Good job !
Excellent concept and nice graphics / audio assets ! The game is too easy once you get the optimal strategy though