You can find the newest version on the author's page, posted separately
AnonisMe
Recent community posts
I really like the concept for this game. It has great potential, and I can't wait to see how it develops from here. Like others have stated, the balancing requires quite a bit of work. Some enemies are far stronger than others, yet there doesn't seem to be a system in place to have stronger monsters arrive later on the map. And there are very few cards that are good enough to allow beating tougher enemies. This leads to a gameplan of only picking up a select few cards and removing the basic cards from the deck. The events, statuses and trinkets do help to spice up the strategy, but I would really like for more cards to have a use case. Aside from the balancing, I am really a fan of the art style. The mechanics are easy to learn, the events are fun to discover, and I'm sure this game could go places with continued work. Thank you for making it, and Good luck forward!