Nice game, I enjoyed how the field was used in similar but contrasting ways. I think having a level select and looping music would have really improved the player experience.
Anopob
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The game was a bit buggy for me. Besides the mentioned flashlight, the main menu had the buttons misaligned with the visual art (I was playing at QHD resolution, if that matters), and some doors and stairs were not working until I tried them several times using different positions. That being said, the art is nice and stylish and I loved the "hidden objects/messages" theme.
I thought the story had a nice start and could lead into something interesting, but there are some typos I think should be fixed. Playing the game was a little bit confusing (partner sometimes disappears and I couldn't tell when I was getting hit) but I did enjoy the aspect of switching partners for different roles.
Thanks! Clicking does the same actions, regardless of which board you actually click on. Showing both boards was just supposed to be a visual aid because some levels are easier when focusing your mouse on one board over the other (so the player has the choice). Don't feel bad about finding it tricky; I found some of the levels difficult myself :)
Yes you are absolutely correct and it was my mistake to not notice it sooner. My plan was to quickly setup a web build with the desired resolution but unfortunately that backfired and I completely forgot to check different aspect ratios after that. Thank you for letting me know, I will post a fix when I can.
I liked the over the top theme of emo conversion. Just wanted to point out a minor bug I encountered in the final scene where my camera was offset a little bit downwards, so I could see the blue background with the the first line of credits there. My camera was reset when a certain enemy hit me and I flew into the sky (not sure what happened).
I enjoyed how both the theme and the mechanics were simple but felt good when combined. The holding hands part confused me, since it seemed like it was going to be something important, but there didn't seem to be anything except a heart effect (not even a heal). The only real criticism I have is that the collision of some objects felt a little bit off compared to their visual (or maybe it had to do with more of the player's movement, not sure).
Cute little game with a fun idea. Just wanted to point out two things in case you were working on it further:
- In the final fight, the hero's text gets flipped when he turns around (haha)
- In the fight with branching paths, I encountered a bug where I killed all the goblins, but when the hero started to talk to me after a white screen, a goblin was there and killed me, resetting me to the beginning of the fight
Nice concept. I liked the idea and general gameplay but not having a tutorial really hurt. I couldn't really tell what the green diamond in the perk shop was, and everything else came only after a lot of trial and error. Also, escape returning to menu without saving was a bit of a bummer the first few times I did it accidentally.