I noticed it being gone for Android too. That's unfortunate.
Another Castle
Creator of
Recent community posts
- While I went into this with Ironsworn and Delve in mind, submitting content for the other expansions sounds okay, so feel free to.
- If you want to include oracles, that’s totally understandable and okay. I didn’t include them in the description because they weren’t on my mind at the time of writing it.
I created a small random table for the Root Around move that allows the player(s) to mechanically explore their town (going to shops & restaurants, visiting helpful townies, finding inspiration, etc), and I wanted to share it. I hope people find it helpful if they use it.
I noticed that a few people have difficulty with the suit domains in 1PSE not providing enough information to work with, so I put together lists of alternative domains for each suit using a few sources (primarily Peach Garden Games’ Carta).
The final options for each suit were included with Ironsworn specifically in mind, but should work with other systems.
- Hearts (Cups): Water, healing, kindness, emotion, love, or health
- Clubs (Wands): Fire, ambition, courage, movement, growth, creativity, or momentum
- Diamonds (Coins): Earth, stillness, reality, wealth, materiality, or supply
- Spades (Swords): Air, thought, calculation, fear, intellect, trials, or spirit
Hope this helps someone.
I love this! I’ve played a few in game months over short sessions, and it’s been a pleasant time. One question though: task complexity. For each of the four types you give one or two options for its complexity. I’ve just been using the fiction to determine how long it should take, but is there a specific method for determining it?
Hey, I have a quick question. The how-to-play Main Resolution is a little confusing. I think i understand it, but I want to be sure; this is what I gather from it.
- Director draws a theme card at the top of a scene.
- Players draw up to 5 action cards (the exact number is their choice).
- Director draws an event card and interprets it.
- Players can use any number of their 5 action cards and roll a number of dice equal to the points they assigned to the Archetype that applies to the situation (rolling just 1 die if they don’t have an appropriate archetype); cards determine options, dice determine success in those options.
This is what I gather from the rules, is that correct? I know it’s in beta, so it might change, but I wanted to check :)