I found Player.log under my .config/unity3d/ directory, maybe this can help ? hope it' s just a "float.Parse(str, CultureInfo.InvariantCulture.NumberFormat)" ?
- v0.7.0 under unity3d/Pixel Vision 8/Game Creator Pro/
FormatException: Unknown char: .
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
at SfxrParams.ParseFloat (System.String __value) [0x00000] in <filename unknown>:0
at SfxrParams.SetSettingsString (System.String __string) [0x00000] in <filename unknown>:0
at PixelVision8.Data.SoundData.UpdateSound (System.String param) [0x00000] in <filename unknown>:0
at PixelVision8.Data.SoundData.DeserializeData (System.Collections.Generic.Dictionary`2 data) [0x00000] in <filename unknown>:0
[..]
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at PixelVisionOS.GameCreatorRunner.LateUpdate () [0x00000] in <filename unknown>:0
- v0.7.4 under unity3d/DefaultCompany/Game Creator Pro/
FormatException: Unknown char: .
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
at SfxrParams.ParseFloat (System.String __value) [0x00000] in <filename unknown>:0
at SfxrParams.SetSettingsString (System.String __string) [0x00000] in <filename unknown>:0
at PixelVisionRunner.Data.SfxrSoundData.UpdateSound (System.String param) [0x00000] in <filename unknown>:0
at PixelVisionRunner.Data.SfxrSoundData.DeserializeData (System.Collections.Generic.Dictionary`2 data) [0x00000] in <
[..]
(Filename: Line: -1)
requesting resize 512 x 480
resizing window to 512 x 480