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C.D. Rom

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A member registered Mar 26, 2019 · View creator page →

Creator of

Recent community posts

It's still something I want to come back to! A lot of things in my personal life have been a bit turbulent and it hasn't left me the kind of time I want to be able to dedicate to this story, but I absolutely still consider it a WIP on hiatus and not an abandoned project 😔

good to know! Hoping to turn this into a fun little coding experiment before I find the time and energy to get back to my larger IF project :)<

Hey thank you! But also uh oh! LOL That sounds like a problem with the variable tags, I'll have to take a look. Thanks for pointing it out :)

ohhh I must have just not realized that's what I was looking at, but thank you! If they behave the same as the bracket links it shouldn't be an issue to just switch between them, that'll just make it easier to pick them out if I need to go back for edits LOL

Yeah no problem 👍 I honestly don't remember where I had to go digging for that info so I'm happy to pass it along. Happy coding!

Hello again! First off thank you so much for the kind words <3 I do have what I hope is a simple question though: how exactly do I use the toggle-able dialogue tags? I can see the section of the javascript that defines them but I'm not immediately clear on how to apply the labels to choices in a way that the settings toggle will pick up on.

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Hi, I'm not the creator but I hope you don't mind me answering because I remember this tripped me up early in development too, but it's surprisingly simple! Using your example, the format you'd need is this:

[["I am not crying," you say, even tempered. You want to, though!|2][$stoic = true]]

Whatever you put in that second set of brackets inside the choice will only execute when someone selects it. You can also have multiple variables in those brackets, just separate them with a comma. For instance if you wanted to like, let someone change their hair mid-game you could have something like

[["It's perfect!"|2][$hair = "straight", $hairlength = "short", $haircolor = "blue"]]

Hi! You can find my initial concepts for the characters here on the dev blog, although with the next content update I'd like to do some more refined portraits that will go alongside their sections in the relationship tab. In the long run I would like to incorporate more visuals into the game but that's probably not going to happen until I'm actually done writing it.

Is it not currently downloadable? It would still be the same index file that runs right here in the browser, I don't currently have the resources to package it as an independent application (and probably wouldn't want to while it's still in such an early and unfinished stage.)

I've got it running right now on my project WALL, I'm still not even using it to its full potential but it looks so clean and I'm really happy with it. You saved me an unbelievable amount of work trying to make the default twine format look good on mobile LOL

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Fantastic template, thank you for making this available! I had to come and find it after playing another game that used it and being blown away by how clean it is and just how much Stuff it does.

Phenomenally strong start, really excited to see more!

Did not expect to find such a handy little tool for doing this one incredibly specific thing I also didn't want to do manually. Thank you for making this!

Thank you so much! I've been busy but very excited to continue writing the actual "heist" arc, hopefully it won't disappoint!

Hm! There must be a flag missing somewhere, I'll double check on that. Thanks for catching it, and thanks so much for reading and enjoying so far!