Was surprised with how the fire mechanic in the second level changed stuff. Pretty cool!
AntonioHR
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I LOVE the mood on this one. Really liked the simple, but interesting mechanics.
Not a huge fan of the ending sequence shooting mechanic itself, but I think it was still a really awesome twist for the arcade structure, so it enjoyed it a lot.
One thing I will say is I felt the skip timer could be a bit more pronounced for the player when it's approaching. Maybe some audio cue with the colors
Loved the Music! The environments were also really cool!
I must say though that the main mechanic just didn't click for me. I know you were going for the feeling of a really loose control on the character, but it felt a bit too random for me. I'm not really sure what I'd suggest to improve the movement, but maybe just alternate between a standard movement for sometime and then the "floaty" movement for contrast after some time?