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Antonio@UnlockdPixl

3
Posts
1
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A member registered Dec 17, 2022

Recent community posts

I meant I saw it in one of your older videos(the pink sharks),Either that or I was probably a bit more red.or my eyes were deceiving me. I'll try and find the post and link it.

Demo Play for SeaCrit the whimsical Roguelite (youtube.com)

The world definitely has become a lot more crazier. We can't let that get to us though. I think every developer needs some confidence. I myself struggle with it. I don't post about 90% of my projects(environments or just props) because I'm just that insecure. Alot of people want to become succesful as solo indie devs and like hearing about those kinds of stories because they can somewhat relate. I'm more for putting my trust in God no matter one's circumstances.

Watching your videos gives me confidence as it shows that you keep on working on your game even when you don't feel like it.I think games like SeaCrit can and will succeed. I think what makes it harder is just that marketing one's game is just a whole different beast to tackle.Which is why I hope that you continue to work on your game and get that demo out within a month or so(or atleast when you feel confident enough with the demo that'll convey your game in the way you want it to).Once you have that you can start showing it more to others.You already sold me on your game.

If you don't mind me asking. 

How long do you think it'll take to get a demo out?

How long would take then to get the game over the finish line ?

When it comes to the bigger publishers it's just that they got the capital to spend on marketing but with the current situation it seems that not even the marketing dollars will save them. Which is good. It gives indie devs a bit more of a chance. 

Have you considered making short videos to put on tiktok?

Tiktok is not something I used but I did recently see a dev mentioning getting some traction on it.

About the first enemies not doing damage.It's just that it was a bit confusing.because I didn't really know whether they are harmful or not.

I'm be eagerly waiting on your new builds and that demo  you're working on. Oh I have downloaded the android version.Haven't played it yet but will let you know how things go.

Sorry for getting back to you so late.

You're welcome! We both share the same journey so I know and feel your pain.

 From what I've played it really is a good game even if it's only a tiny portion. I've also seen some of your older videos and I got excited by the gameplay in it.(I think there were pink sharks in it)

You have a great, fun game on your hands and I just thought you should be a bit more bold about it. I can't wait for your demo to come out.

The animation is great as well and also the whole idea of using the up down motion to gain speed is just great. 

here are 3 clips:

Are the first few enemies meant to deal no damage ?

https://streamable.com/n4ogoh

https://streamable.com/0f0v3n

https://streamable.com/h57mft

Great Game!

  1. The movement feels so damn good.
  2. Love the multiple input layouts you provide
  3. I like the art style.
  4. The music is great, just a bit too loud.
  5. The portal at the end doesn't seem to work
  6. Entering and exiting the tutorial cave causes a weird bug.not sure what's going on there.I've recorded footage and took some screenshots.just let me know if I could send them to you

I was looking for your game for quite some time.I think you should add a link to your itch page on your youtube channel,that's where I initially found your videos and it took me a while to find your game.