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antstiller

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A member registered Jun 24, 2014 · View creator page →

Creator of

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Thanks

Thanks, Saberman!

Thank you

I'll tidy the code up and will release it with the next version of the game. I'm happy to share it but it's too much of a mess at the moment. :)

Hi! Thank you for your feedback! Given this game was specifically tailored to fit into 4kb it's probably not the best place to start for learning C64 coding. I'd highly recommend taking a look at https://codebase64.org/doku.php (it's where I first started).

Hi! Thanks for your feedback. This project was created for the RESET64 4kb competition so squeezing this game into only 4096 bytes meant that unfortunately some features had to be cut. I'd like to include alternate controls in the full release though (I was even thinking about how to get joystick control in there).

Hi Roman, thank you so much for your comments. I really appreciate honest feedback. The automapping feature unfortunately had to be cut from the 4kb version of the game as I had to be under this size limit for the competition. However automapping (which I have already mostly written) will definitely be in the full version of the game (whenever that is finished).

Thank you, Roy me old cobber! A little too ambitious, I think, but I am happy with the end result.

Thanks so much for the write-up! :D

This is very clever! It took me a bit to feel like I knew what I was doing but once I got the hang of it I was quite impressed. Good job

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This is so slick! You've captured the inertia perfectly and I'm amazed at how much good music is crammed into this game. Well done!

This is splendid fun and I really like the excellent music. Such a good entry to the competition.

This may be my favourite game of the competition so far. Such a great concept and beautifully designed.

Thanks, Roy! (I only just realised that people could comment here!)

This is an amazing entry. Great graphics and interesting gameplay - challenging yet balanced. Nice level design as well, with a good difficulty curve.

A great spin on the source material, as well. Also congratulations for the female protagonist.

Oh, and I really liked the various death animations.

My only criticism was that sometimes the isometric angle, darkness and wall/floor textures meant I got very confused at certain points where the floor ended and the wall began.

Overall an outstanding submission.

@norbez Ah, now that I know how you did the art I love it even more! With regards to a branch, I would have put one where you could either select The Levitator or The Hummingbird and it was just a pic of the hummingbird from a different angle. And then the branch merges back. Just a small, simple thing.

The painterly artwork is gorgeous and suits the prose very well. I agree that using the pages to break up the poem worked very well, too.

Also, an excellent choice with the poem itself.

I would have liked to have seen maybe one option to choose a different path (perhaps with just one different drawing).

A beautiful entry for the PD Jam.

Thanks for your feeback, Norbez. Much appreciated.

This was a bit of an experiment with several things, including the layout. I've updated the instructions a bit so it's clearer to set the browser to full screen.

I saw your game there in the jam! Will check it out and leave feedback a little later.

Excellent work! Satisfyingly disturbing.

Thanks so much for the kind words, Norbez. I'm glad you enjoyed it.

****SPOILERS****

The all-black word is intentionally blank. You can click on it though, to read the final line in the story.

Hi! I really liked your Twinyjam entry. The music enhances the mood of the story perfectly.

***SPOILERS***

That sense of choice for the kill is somewhat empowering and terrifying. I played through 3 times to see how you handled that. Nice wok.

And finally, thanks for your kind words on Whisper. I'll answer you question about it back there as well but yes, that "word" is deliberately all-black. You can click on it to read the final line of the story.

Poignant and relevant.