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Anubi

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A member registered Sep 18, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! That should be updated now.

Thank you!

Thank you!

Thank you e240! Considering the palette and limitation, I had to try the look of picoCAD haha

Thank you so much Alex!

I'm glad to hear that, thank you!

Haha, thanks a lot e240!

Thanks a lot Weasel! I tried to stick to a clearly visible model with this one, and the outline effect I gave it helps even more with that idea

Thank you Alex!

It looks so real, and while I don't know how to play any instrument, I would love to learn how to play this one, Amazing work!

Nice animation!, I also love that parallax scrolling effect in the scene, great work!

I rememeber when I would play at some arcades when we were be travelling to a beach, or some other location that had these, this brings those amazing memories from the past back. Excellent work

It looks so cute! I love it!!!!!

it feels so dreamlike somehow, yet also nostalgic, you nailed it so well. amazing work!

There weren't lizards in here, but I can already imagine how it would have felt to catch them. Amazing work!

You just captured how it would feel to play on local multiplayer back then, amazing scenery, and amazing use of the colors in that palette!

I remember when there were those "fresqitos" in here, I loved them so much, and you just made it like I remembered it, along with a bunch of other, lovely candy. Amazing work!

This is such an amazing model, I love how you used the different color values to your favour, such as the light green for highlighting the sides. Always amazed by the quality of your models, keep it up Alex!

I love this so much, I also love how you represented how it would feel with the furniture sinking on the lava. Amazing work!

Thanks!  Gonna share a bit of BtS in here: At first I planned to use those billboarded sprites in the whole scene, but it quickly grew out of scope optimization-wise (at least on my pc), so I needed a work-around to that issue, hence why I tried out the yellow face. I also spent around a quarter of the time making this model/textures by working with the cameras/lights, I needed to get a shot that would work both with a good perspective and lighting... I couldn't render it in a 2d pespective because then the field wouldn't seem massive (like in the original game), but I also couldn't render it at an Isometric angle because the difference between the yellow tile and field was very obvious lighting-wise. This was the best angle I could render it at without making the illusion break easily

thanks a lot!

Thank you Alex! I made 6 different tiles for those, and applied billboarding to each of them... I think I used way too many tho

Thank you Erbmaster! I had to make sure to include the companion cube on it, it was the first thing I drew for the texture

Amazing work there!

Thanks a lot!

Hi! Creator of Rampy16 here, I like a lot the gameplay and the colors picked for this project, the dithering makes it seem like there's a lot more colors, nice trick there!

I got into 17th place in the leaderboard, hopefully I'll reach a higher score sooner or later!

I love this game, a very cool concept, with amazing graphics (I also love the colors picked from my palette, they work really well in this project), and challenging but fun gameplay

Nice work Spookto, ChrisComp and Szym!