Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

undercoverworm

8
Posts
2
Followers
12
Following
A member registered Aug 02, 2021 · View creator page →

Creator of

Recent community posts

Really great little demo, tons of potential. I thought the gameplay would be bland but I actually found the use of the environment and positioning in combat really interesting and fun. My main criticism is that the level is quite tough for being an introduction (the enemies hit like trucks), but since it's a demo I'll assume that's the reason for it. Can't wait to see more!

Interesting character choice

Truly

Cool little arcade game. Love the music and sound effects. Only complaint is the boulders can be a bit too fast for you to dodge them in time. Other than that it's good. 

🗨️🦣

I made it for a personal challenge to make a game within a 48 hour time limit. I don't think I'll be adding to it in the future since its meant to showcase my current potential within that time, but maybe I'll experiment more with the mechanic in the future. Thanks for the feedback!

Glad to hear you enjoyed it. Thanks a lot for the feedback!

Cool little game. I have a couple of issues I want to point out:

1. The daisies feel more like a chore than a challenge to collect, since you're able to die after collecting them without losing them. This makes it so that you can just get them on your first run (for each checkpoint), die, and then do the easy route, which removes the intended challenge of getting them in the same run. A way around this would be to make it so that you only kept them if you reached the checkpoint in that same run, so that you need skill in order to collect them. There could be a counter showing the amount of collected daisies, so that the player knows how many they have.

2. The music is a bit tedious and repetitive. The main track doesn't loop, leaving an awkward silence while playing. The boss theme also doesn't fit the fight. 

3. The animations feel very stiff.

4. The boss phases went on for too long, without any change in the attack pattern. 

Even though I've only listed my issues with the game, I want to point out that I actually think it was quite a fun experience, specially for it only having been made in 3 days. I wish you good luck with your future projects.